j^> BRITAIN'S BEST-SELLING CONSOLE MAG: OFFICIAL!
rTlMECAPRIWE
• SUPER STREET FIGHTER II
• URBAN STRIKE
• DRAGON
MECA-CD
• REBEL ASSAULT
• SENSIBLE SOCCER
• FLASHBACK
► ECCO THE DOLPHIN
• DRAGON
CAME GEAR
DROPZQNE
* DRAGON
j lJ
FIRST MEGAD
•ei»i wtt'isi, ci«j wc 14 .■ si. mw us Geu ltd *ii np>& r««n*d &*& l «*•*** u s w« lm \*m n
HfV<lWUt H&VD flrmingtijmae f*JC H El MS 33W. U.S. OcM H m piHr i d |r«mii«*aHj S G<*j LH SEGA MEGA
MM MOA-CD MASTER SYSTEM WW OAMf r*AH *ro Iransniarki ol SFf5* EntopwK LB i1«4S£GA Entoqirnat LH
Mmufc* <i«Mr Mnlerrti trtofLiiiwwll SrslW". GAU[ auv'" ml Iv ttwAi hud inn ■■ hArwti I< l*W<lt
WtorfrfCupUSA94
nothi
MEGA-CD
MEGA DRIVE
MASTER SYSTEM
GAME GEAR
SUPER NINTENDO
GAME BOY
AMIGA
IBM PC
CD-ROM
'H'fVHH
WorldCupUSAM
...of a missed penalty in a }||0OT0U| that
could take you to the World Cup final.
That's the reality of World Cup USA '94
from U.S. Gold.
Serious game play and the only one
serious enough to carry the official license.
Y
°u get more options, mare
+J* * : CUST0M |5AT,ON ' more frames
JpMk of animation and more payability
* than any game ever, plus a few
unique SURPRISE' £> uarar, t ee d *° keep
your opponents guessing.
What we're talking about is a football
game that gives you the
feel, guts, smart
thinking and downright
inspired moves of real World Class Football.
So if you want to play real football, put your brain in gear
and get U.S. Gold's World Cup USA '94.
It's out on «#uno 3rd arid it's the only
one worth waiting for
WorldCupUSAWm
COVER S
7^73
Ntm*
I tt urns a »«& up between
I Prima Edward's hive fifa,
•ml fh# real Sega news
afairt. Turn to pugt 1 D
for ■ right royal rumpus !
mean roe 32
Tab'* mnking a concerted
I effort bbtU offensive,
unfriendly and nhjfcti-on-
able as he tnn this
month. Hurrah!
Q&A36
Why does to Brand fatep repeating her
material? Sadly a question thai even
the mighty Steve cannot answer. Twi'll
find him waiting at B*Mhtt'f Brook,
oniwi.'nnq kJMM intact,
PAUL'S TIPS 40
It says Paul, H smells like Paul, btrt is it
Paul? After being assaulted by the
freelance polite and their rubber trun-
cheons, Pawl didn't foal up to writing
Hoi this month.
REGIONAL SPOTLIGHT 82
A country has many parts, and iigaly
peoples. And many needs, and atom;
are the onej we like.
MEGAMART87
Haf amort will be the death of me. Each
month the contents entry gets lets
tunny. This one isn't even funny.
Mtguajiurt hat to go,
NEXT MONTH 9?
fur once we ectvelly know a bit of
what's, ipming._but we'll probably fill
this page op with some 'witty' incarn-
■ f hl l lble rubbish, ban nppefit!
HRETEAM ROGUE/THE NEW BREED f 6
JUiolade look to the future with a beat 'em up which tarns the
latest in computer animation techniques, and a gome which
tries to (ram every genre imaginable inlo one cart.
URBAN STRIKE 20
The third part of EA's phenomenally successful helicopter com-
bat series. This lime Hie battle rages in the heart of the city ■ —
bringing new hniards like icbro irossings and troffk
jams, We investigate,
PSYCHO PtNBAlL 24
The original programmer of Micro Machines has slaved
on this pintail extravaganza which is Codies' Christmas
starmcr of 1044 {th*y hope). Join at for p p**fc pvor bit ibftol-
der as he works.
Part 1 of o*t Work In Progress, revealing even mare of the Irt-
tf* tar game with big play ability and massive potential.
PR0B0TECT0R 28
The second part of our look at Kanami'i conversion af Contra,
at the moment an Ideas Central af shoot 'em up action.
THE 32-BIT FEATURE 84
Detail like you would not believe about the games in develop-
ment lor Sofa's Mago-32 and Saturn machines. Stop hearing
onjetturt end start reading the fads.
4 9MA SEGA
HARDCORE 88
TW Swedish rJreoM team, lllvsiectt, present a hl«tcr prrocnV
suited to ■ nercotk UffUL.
FUNK 92 WLWLX
Haw to* fin fit aery mors gir p e iai. Ask Ptyf tud t. wha wn
prefwiat Hits e *qui?itely-f ormed Miht.
GOAL 94
b* we need another football gome? Well, we Heeded another pre-
view!
SONIC SPINBALL 95
Stuff Kirbv! This ii Hie handheld pinhnll pome rtwf t goinf It
iweep up.
-"1
IT
IT
MEGA
U DRA00NBAUZS2
Just when you thought the beat 'em up
genre had explored all miEnues...yau dis-
cover a funny little rood ml led Diauanball
llmmf.
WHOLE BOOH 56
'Shall I compare the* to a Summer'i day?'
A fame so beautiful you could dedicate
UNMti lo it. Aut did SHokey know about
pwyDMiify I
WORLD CUP <94 60
THE INCREDIBLE HULK 64
DRAGON 66
Does truce look % prvte in hit bent 'em up,
Or haw Virgin cooked his gome?
STAR TREK: THE NEXT GEN-
ERATION n
CHAMPIONSHIP POOL 80
L
\% MEGA-CD
TOMCAT ALLEY 76
bf, a clear slep forward lor the
, And Ac i«ap storyline ii more
hive than Arookie!
IDLE SOCCER CD 78
MASTER
DRAGON 70
ECCO THE DOLPHIN 79
mm rarotrrite ocean-going creature,
pt for Captain ft ird's-Eyc, and we arc
so glad ha'i come aver to the Mailer
MASTER SYSTEM
■ «. «■■■- p mm m
DROPZONE
Archer Maclean's Defender homage goes
straight lor the playoeilHy tone.
DRAGON 70
i, ami it aaw just a whisker away
from a Mega-CD release. And in in-
junction with JVC and luces Arts you are
privileged enough la see tfw very (iril
proper preview. Only in MIAN MAC H IHU
SEGA. See
EDITOR
STEVE drum (ider rnenT MERRETT
ASSOCIATE EDITOR
LU(T halts' HICKMAN
ART EDITOR
OSMOND boUels' BROWNE
PRODUCTION EDITOR
GUS uncjtitable- SWAN
DESIGNER
CLAIRE ptoronOf COULtMARD-
CONTRIBUTORS
TQM i«-rp> tierached Guise
GROUP AD MANAGER
MELMIE'opcrafK'ROeEtTS
DEPUTY AD MANAGER
MARIE nflieg LAWIQR
PRODUCT MANAGER
NICHOLA ion. 1 BE«UET
PRODUCTION ASSISTANT
VlCKTf 4't" JACOBS
PUBLISHER
MAM 'shrogfas SWALLOW
SPECIAL THANKS TO: Once again 10 Hor.i San and
Mars' Bon at Sago AmtwawttL Alio la Drum
MocIiiihs 2 Hid George el ICE Disnibtihon.
EDITORIAL DOMICILE PriwjCowt, 30
32 fumivodsn Lane, Lmo-ti. EC1 R 3AU
phone on m ina
fummat\
PRINTED 8Y COOPER CLEGG
COLOUR: CaLDURTECH. APT
QISTRIBUTf D «T: B« f R0I-
PRINTTEDIMTHEIlIt
f'MP IMAGES 1994
SUBSCRIPTION RATES 1 121'
SUBSCRIPTION ENQUIRIES 0851 46SB1 I
Urired Kinrjrkin nnd BFPO 127 00
Owraos Surfare Mod ; 04.00
Airmail Euroo* ltd tire; iV DO
AirmgilZgiiehloOM
Airmail Zone 2. MM
SAfK ISSUES ENQUIRIES 0SSS 468711
MEAN MACHINES SEGA is lite rap r i$h< ol (MAP
Image. AAf rjuplkahori, transmission or um of nrrr
ol Hm tart arp-irfwras contained within these peges
wdtiour »rier ptrnwuon of the puWsherc wl reuli
in legal ottioo And trUHaiwfoft
COMPETITION RULES
Tin rules n . rherr* oiri'1 no rolei Ton takes yew
ihsmes Irke ib* cbi of us. Sorfj, Joms Cflflney
lops*. Aniwij, « don't let EMAP SiritArirws ortfifir
tontines twin, oKowe rkj> wuld ptok orer Stove'
shoulder Did read rha dead difftcirlt answers.
0REAT UNANSWERED QUESTIONS Of 0(19 TIME.
Nm3omH-
] BBC TVs The Net, %? 4. Ara itks guttti in Hh
Ferrero Rocher ad lairing the melt out of rte
Aflibassodor?
THE DINGBATS MESSAGE
{For self indulged DTP types and rti#ir
QuQrkIp*«i-iy|» toNom and enemies)
#+**+ 1*^ »*•• o-' ▼ ■:
We're feel-
ing rother
'~ased
'i our-
selves this
month. As
('ve-
(battly
seen on the
■front cover
and the brilliant Acclaim
special bagged with this
iisue, we've scooped
everyone to the hottest
gome of the year —
Acclaim's Mortal Kombat II-
Yep, we were the first peo-
ple outside of Acclaim
themselves to get a peek at
the eagerly-awaited con-
version, and by golly it's
looking good. We didn't
just stop there, either,
Rebel Assault finally fell
into our grasp for a lost-
gasp preview — o proper
one, too, none of this nick-
ing shots from American
frtdgsr On the whole, it has
been a good month for
games. We've seen Urban
Strike, Accolade's newies
(ond a very early Bubsy M's
looking smart, too), and
Proboleclor and Micro
Machines II were so
promising we went back
for morel And that's with
out even mentioning our
look at the first 32 bit titles.
Basically, this a really smart
lime to own a Meg a drive.
The software scene has
never looked SO promising,
and we're the only mag
who con give you a full
overview of what's hap-
pening — none of this 'two
screen shots equates a four-
page preview' crop here,
rnoteys. If you want the
most up-to-date info on
the Sego scene, you've got
it in your hands, Why both-
er with anything else?
See you next month...
Steve
BttllF
Is there no depths to which readers will stoop to get a mention in our
super soaraway Editorial % Having no truck with gutter journalism, we
can only say how disgusted we were to receive this picture (which we
filed under Tat Clark Kent Craps his Whack'), from somewhere in
Wales {well, that explains it), Tell us what you think of our 'page five
fello 1 .
EH0UUSH SPtCTMl
A company called Gepro asked us to promote this tasty little item, a
breakthrough in optical technology'. Stop the invisible killer!' it says
on the press release, provides 99.99% protection from harmful radi-
ation', You' re meant to wear these when playing your deadly
Megadrive. At MEAN MACHINES we also recommend you wear then
when using the microwave, since everyone knows you get cancer of
the eyeball if you look at it. Probably And don't stand too close wher
you're doing baked potatoes.
6 MM SEGA
MSIMMH
Who is this man? More importantly, who con help his mars?
Vincent Bailey sent us a signed copy cri Dennis Seoton singing
What ¥q Talkin' Bout' his not-so-hit single of a couple of
yeors ago. ft's really quite a damnable little piece
of work. And, qu«
horreur. it
DENNIS SEATON
SffkatY*Talkm"*ori
duo
the 01
great Sic.
Wonder
Can the
man who
made
'Superstition'
really be
behind this?
We suspect
the culprit
was once in
UK 'super
group' Musical
Youth who
were one-hit
wonders with
tbeimmemo-
rable 'Pass the
dutchy on the left-
hand side'. Puss the razor blades more like But please, keep
sending crop CDs, tapes ond vinyl for our amusement (please
direct Wendy James records to Gus).
IHFORMER
Welcome to Shop Your Parents — the port of the show where WE
invite YOU to reveal the utler sadness of your elders and betters.
This month: remote control curtains. Hard to believe, but you can
get a handheld that controls your Draylon drapes, thus making
that tiresome trek to the window a thing of the past. Howe your
parents been misguided enough to buy them? Let us now. in
return we offer a little incentive.
MfNTWUMMMST?
Dear Mean Machines,
they ore in fact one and
I've noticed the remarkable
the same. So impressed
similarity between your
were Sega by the magi l
Streets of Rage III cover of
cence of our cover, that
March and the box artwork
they bought the artwork
of the SOR3 game from
for themselves. The arti-
Sega. Are they in any way
Simon Williams, and isn't
related? 1 think we should
he clever.
be told.
ANSWERiGentle reader,
This month Le team apply themselves to
pop videos: whose would they tike to
appear in, and how would they change
them.
STEVE MERRETT
The Vid: 'I think we're alone now' by Tiffany,
says Steve. '1 really liked it because it was set
in all these interesting American shopping
malls. Just like Dawn of the Dead, in fact,
which is one of my favourite horror movies.'
Steve "s improvement: When all the shoppers
are watching Tiffany strut her stuff, you see
me in the crowd picking pockets ond bog
snatching,
CHOICE GAMES; Goal, Mortal II
LUCY HICKMAN
The Vid: 'It's my life', by Doctor All-bran.
Actually, Lucy would prefer to be in the adv
that uses this provocative theme. Women ri
along the beach in skin-tight lycra and a
woman gets excited playing football.
Lucy's improvement:! appear on roller-skates '
pulled by half a dozen rotweillers that savage
anyone on the beech that gets in my way,
CHOICE GAMES; Star Trek NG, Micro Machines 2
02 BROWNE
The Vid: Give me |ust a little more time' by
Kylie Minogue. The Aussie star is in a cafe,
and while waiting for a cappuccino and but-
tered scone she launches into a major song
and dance warbling routine.
Oi's improvement: I'd be, like, the waiter or
the barman, ond I'd say 'cut that rocket out, \
or I'll have to put you out — I've got other ^ ■— ■
customers, you know'. And Kylie would be dead apologetic, and I'd
say tuck yer blouse in girl, you look like a trollop'. (Oi likes Kylie).
CHOICE GAMES:Vtrtua Racing, Streets of Rage II
ANGUS SWAN I
The Vid: 'Deeper and Deeper' by Madonna. i
Ms Ciccane visits a really Seventies club in
NYC, wearing a feather boa, has a few 'swal- ( '
lies' (drinks) and turns up her nose at all and
sundry,
Gus' Improvement: Well I'd be there in penny
round collar, Crimplene flares and other retro
gear from Vivienne Westwood, and I'd look !_•_
ten times better than Madonna, who would come out of the ladies
with her skirt tucked into her knickers and we'd all laugh at her
CHOICE GAMES:Virtuo Racing, Skitchin'
CLAIRE COULTHARD
The Vid: 'Pray' by Take That, Set on an isolated beach, prob. just
outside Greal Yarmouth. The boys temporari-
ly lose control of their shirts, which frequently I
leave their bodies.
Claire's improvement:! turn up on the beach
in es pad ri lies with o picnic box and a deck
chair. And then Jason (the one nobody fan-
cies - the beordy- weirdy) stands on a jelly-
fish and I opply some Savlan to It, and we get
to talking, and eventually go for a snog in the
dunes {Claire's usual holiday routine).
CHOICE GAMES: Dragonball Z, Space Invaders, Pacman
MM SEGA 7
UEmmi mm
now,
we
imagine
you've had
a good look
through the
Acclaim supple-
ment attached to the
front of this very issue and mar-
velled at the exclusive Mortal Kombat II
shots printed there. Well, here for your delecta-
tion, ore a few more.
Megadrive Mortal II currently weighs in at a stag-
gering 48MEG, but developers. Probe, have yet la
compress the data down to the 24MEG cart
Acclaim have planned for. The version of the
game seen in these very pages and those of the
supplement are taken from the first ROMs Acclaim
have seen of the conversion, end MEAN
MACHINES SEGA were the first people outside of
Acclaim to get a glimpse of this eagerly -awaited
conversion, At the time of writing. Probe have
completed the recreation of the twelve fighters,
and were busy animating the backdrops.
However, such is the complexity of the game so
far, the version we sow used Sub-Zero, Reptile,
and Scorpion — which ere coloured variants of
the same sprite! Nevertheless,, we were impressed
by what we saw,
Mortal Kombot II "s sprites are considerably larger
than those of the first game, and the extra 8MEG
available is right where it should be — up on
screen. AIM he arcade game's 'Bo bo I (lies',
Friendships' have been added, and Acclaim are
also hoping to leove the gore intact. After the
release of the bloodless Super NE& original, they
received a lot of flak regarding its ommission, so it
seems likely the blood will remain but the gome
will be categorised on 18 J by ELSPA's new ruling
system. A welcome decision if it happens.
Mortal Kombat II is currently scheduled for release
in September, but for the definitive guide to what
must rank as the most eagerly-awaited game of
the yeor see next month's MEAN MACHINES
SEGA for the complete lowdown.
imi mth
A tllertat Its animation if twite as good as before.
8 MM SEGA
r-af wm actus W!
T
f^H
Iff...
Let's play Marvin Gaye and
hear it through the
grapevine. ..
It has been a bit of a quiet
month on the chit-chat front,
but what say we start with o
duo of new film licences?
Well, Acclaim are rather
chuffed to announce that
they're probably going to
bring Arnie's sword-wielding
romp, Crusade, to the
Megad rive sometime in 1995,
with the Geena Davis all-girl
pirate escapade, Madame
Cutlass, also due to the con-
version process at the same
time, And, hey, another dicky
bird tells us that Allen 4 —
which is currently undergoing
scripting in Hollywood — will
be snapped up, too,
On the home front, Konomi
are busy searching for UK
developers so they can put
together a development centre
over here, overseen by the
teams responsible for
Probotector and Rocket Knight
in Japan. Over to Psygnosis
now where the scouse devel-
opers have got a neat -looking
Lemmings clone colled
Benefactor and hove finally
confirmed that DropEOne is
heading for the Megadrive.
About time, too.
Let's talk hitches now. It seems
like Core's Chuck Rally has
got o flat, as gameplay prob-
lems ore likely to delay it until
August. And as for Ktelc Off 3»
Imagineer's first Megadrive
title isn't likely to appear until
at least September due to all
manner of problems at
Enigma Variations, the team
behind it. Original Kick Off
graphic artist, Steve Screech,
is now beavering away on the
existing code, and it sems like-
ly Imagmeer will odd o
European tag to its title as
ihey ve missed the Worid Cup.
Also, Master System owners
looking forward to Dropzone
should un-boit their breath. It
may never happen.
Sorry if this all sounds very
depressing, but let's end on a
high note, shall we? The good
news «s Codem asters are
indefinitely postponing further
Dizzy games See, life's not
all bad...
MM SEGA 9
'Jjpijj <j nils i mmsm
mm jjjijjjwtijyi an mm
NEW CAME
m BY CflPCOM
\r>
w*
, i<
Cost your your eyes over these pics.
Nope, your eyes do not deceive you, these
ore indeed the first Megodrive screen-
shots of Capcom's forthcom-
ing conversion of Super
Street Fighter! Currently
weighing in at o rather
massive, 40-MEG,eorly
reports indicate that it's o . V^
very close translation of
the mighty coin-op
indeed.
Fei-Long, Cam my, T-
Havk, and Dee-Joy
have survived the transi-
tion with alh.their special
moves intact — although
q few of Dholsim's ele-
phants seem to hove dis-
appeared! — and the 40-
MEG used ensure that the
game is as close to the
coin-op as feasibly pos-
sible.
The one snag is that,
because the game is so mem-
ory-intensive, Super Street
Fighter could weigh in at o
hefty £ 1 00! As such, there is
no news about a UK release.
As soon as there is,
though, you'll be the
first to know,
£-vi
K
■*
mm
* ,r
%
* </'
\MMt
' ' 1 "T
Of*f^
10 MM SEGA
fe
J
Wei
these pitturei of the
Street Fighters. Theft
why we've printed
them. Bo you tike
them? We hope ia.
■M
NEWS
OiMOH DINOSAURS
m NEW CAME
m BY CODEMASTER5
m MECADRIVE
r speed later this year
tic action in a brand new
racing extravaganza on the Megadhve — courtesy
of Codemasters.
Set in the prehistoric ages, Dino Racer is a 3D
split screen, two-ployer challenge where ancient
creatures of all descriptions race over eight fanta-
sy islands — Glacial Island, Furnace Island,
Jungle Island, Desert Island to name but a few.
There ore eight different characters to choose
from but you can forget about groovy vehicles —
the wheel hasn't been invented yet — you'll just
have to make do with bare feet or climb aboard a
mighty dinosaur to solve the posing problems fac-
ing you. Each dino has its own special abilities
which can be topped up with the wide range of
power-ups scattered around. Looking good but
we'll bring you more news when wo got it.
▼ Hey, this fooki juit
(ike Cbvtk Bally.
Without tan, MNidL
A, Stages in fc n nw
evoivement no J:
not standing under
a dinosaur i bum.
I'M A ROCKET
MAN ITOOI
One of the Megad rive's great-
est platform heroes —
Sporkster — makes a dra-
matic comeback in October
of this year, Yep, Konami's
sequel to Rocket Knight
Adventures is currently 65%
complete, we are proud to
present a smattering of screens
from it.
Sel directly after events in Rocket Knight, the
Devotnidos Army has returned and has pro-
voked civil war in the land of El horn. And just
to add to the mayhem, the leoder of a Satan-
ic sub-division of the Devotnidos wants
Sportster's head on a a plate.
Thus, the only way Sparkster can save himself and Elhorn is to destroy the
Devotnidos troops as he propels his way across the game's eight stages We'll bring
you on exclusive Work In Progress next issue. Stay tuned...
See Sparkster run. See
Sparkster fly. fee MIAN
mounts siga ita0 p
everyone ta the preview..
STAY T00H10
m NEW CAME
m BY KONAMI
m MEGADRIVE
We men-
tioned the
return of
Konami's
Tiny Toon
mates a few
months
back, but
here are the first shots of their new sports sinru
Acme All-Stars.
A one or two-player gome, AH-Stars offers both
Basketball and Soccer action, as Busier and Co
bring a series of special moves to each sport.
As ever, Montana M.ax is in charge of the
opposing side, but thankfully the Toons have a
series of tricks up their sleeves. A release date
has yet to be finalised, but it should hit your
Meg a drives sometime in October.
MM SEGA 1 1
NEWS
mmo
m NEW CAME
m BY ACCLAIM
m MECADRIVE
cence l
., delivery
film, as Batman Forever is
snapped up by the
Knightshridge- based guys and
gab Joel Schumacher has
been signed la direct, but
casting or plot details have yet
to emerge from the Warner
Bros Botcave.
Acclaim ore planning both
Megadrive and Mega-32 ver-
sions, although work has yet
to start on either. Needless to
see, if you see it anywhere
first, it'll be within these hal-
lowed pages,
SiCOHD
COMING
FLASH
AAAAAH
ma. ma ma
NEW CAME
m BY PSYCNOSI5
m MECADRIVE
We mentioned that Psygnosis were
releasing Second Samurai in the
gossip column a few months back,
and we were right — and here's a
picture to prove it
Second Samurai is a crossbreed of
slosh 'em up and platform genres,
with the player controlling the titu-
lar hero across o series of demon-
ridden locations.
m NEW GAME
m BY SONY
MECA CD
Sony have ripped the guts out of
the hit Megadrive arcode adven-
ture — Flashback — and
reassembled it with alleged huge
enhancements for a brand new
Mega-CD experience.
The scenario's the same; eminent
scientist, Conrad B Hart freaks out
p little on discovering the Earth's
rulers are extra-terrestrials.
Rather than do the sensible thing
and keep shtum about this and
the fact that the world's molecular
density has gone off the scale, he
stupidly writes o thesis about it
resulting in the aliens spiriting
him away to a faraway planet,
wiping his memory and leaving
him to rot.
The aim's to return Conrad to
Earth pronto achieved over five
massive levels, by asking ques-
tions, collecting clues and god-
gets, splattering hostile life forms,
earning dash. Whatever it takes,
whether it's walking, running,
fighting, skiing, ducking, diving or
chatting, Conrad must get home
and save the world. Check out the
next issue of MEAN MACHINES
for further details.
Vivid Image, the team behind
the Amiga original, are con-
verting the game, but it will
be their last freelance title
before they commit them-
selves to Gallic Soft co and
new Sega licensee, UBI Soft.
Details of the fruits of Vivid 's
new collaboration are scarce,
but word has it thot a driving
game is on ihe drawing
board.
Bursting onto the Megadrive in
^P NEW GAM E the very near future is the star
of the smash hit underwater
^P BY SEGA
Sega episode. It's Ecco the
MEGADRIVE Doi: P h,r> and l
back bigger, better and wetter
Sega are keeping the exact deto watery plot very much
under wraps at the moment bul no doubt it will star our fnve d
phin swimming the depths of the ocean, < radar system to
deter foes, solving the mysteries of the deep, interacting with all
and sundry while keeping himself going with pints of fresh air and
highly nutritional fish and things. Sounds good and you can be
sure we'll bring you the full low-down nc
mm wo bio cop goodies
WITH MASS!
m compo
m MARS
Yeah, we know England
oren't in the World Cup this
y^Of r but you can always con-
Sole yourselves by stuffing
your face with
chocolate. That's
what Mors confec-
tionery are offering,
anyway.
To celebrate Mars'
tie-in as the official
World Cup choco-
late supplier, they're
offering ten 7966-
style England foot-
ball shirts, ten World
Cup footholk, rind
100 Snickers bars I
Not bad, eh? All you
have to do to win one of these rather neat prizes is answer the
following multiple-choke question:
A Mars a day helps you...
A. Work, rest and play.
B. Keep the Doctor away.
C Feel Ok,
Done that? Good, now write the answer on the back of a post-
card and send It to:
CHOC-A-DOOBIE COMPETITION,
MEAN MACHINES SEGA,
Priory Court,
30-32 Forringdon Lone,
London,
EC1 R 3AU
12 MM SEGA
; ##*
THE***'
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for
a
1. Insert cartridge
2. Nail down all valuables
3. Press start
Get into a RAGE and the bicep-bulging action
begins as you get to grips with The Leader'*
and your deadliest foes, ingljding the
thick-skinned Rhino™, Tyrannus™, Absorbing
Man™, and Abomination'*, The Incredible
Hulk™, with 5 pumped up levels, eye popping
3-D graphics and pulverising special effects,
its HULKING great.
M
,j.ip r-fcl*!: 1 ^^
fjt THt IHCHOIUE
CflUrtAWmH Mf, hv ivki jtb uipj Hith parwilHK^i.
■ J DBWT GAME GE«F jm(l Ml^TTR SY^TTM' »
<Wct Serti srt u<rn> rt«*9 «*§ti»ik» *i "TM" jrt
sdeidtWi tooaen tenuis.
AVAILABLE ON - THE MEGA DRIVE, GAME GEAR,
MASTER SYSTEM & NINTENDO SUPER NES.
WORK IN PROGRESS
art Silicon
Technology which "captures' 1, the movements of a real Marital Arts master.
Oh, and no gore. Lucy Hickman checks it out,
iddlmg a be ul with nature
never did anyone any good
— as seen in The New Breed-
Things go horribly wrong when
scientists stumble upon □ reces-
sive gene in the field of DNA
which causes incredible
strength and near invulnerabili-
ty in its recipients.
Only one in a million indi-
viduals are capable of housing
this gene so the powers thpt be
select four poro humans as
guinea pigs and form the
Matrix Alpha — a genetically-
enhanced crime fighting force
who fight their way to justice.
But, as usual, the gene
mutates and four potential
Matrix candidates go astray,
become bad guys, form a dan-
g era us mercenary crime organ-
isation called the Overlord and
are generally cause a gigantic
pam for the good guys .The
Overlords are a deadly combi-
nation of genetic enhance-
ments, black market cybernetics
and lethal martial arts training
so it's going to take all your
fighting skills to put 'em in their
place.
Choose from eight charac-
ters or play the Team Mode
which is a no holds barred
fight. Battle alone, against a
mote Or hone your talents in
the training room. But what's
going to set thts game opart
from the many other beat 'em
ups doing the rounds? All the
characters are drawn using 3D
computer-generated models,
using Motion Capture
Technology technique in a
game they claim produces ani-
mated characters with the most
realistic movements ever.
The New Breed has a bigger
fighting area than most, span-
ning several screens. In addi-
tion, the characters can pick up
and use weapons. More news
an this game when we get it —
it's still early days, but check
out the screens on this page for
a first taste.
ROIICL
A gigantic mass of muscle and a
black belt in Aikido. Ironclad's
body ports ore super- resilient
and he's ultra- strong, and more
than capable of lifting a tank
above his head or performing a
running leap over 50 metres. His
party trick is to leap from a plane
into the combat zone — without
o parachute! — which shocks
opponents into submission
WORK IN PROGRESS
his underling, Recoil, was pro-
moted over his head, His speed
is super -human — often appear-
ing as a motion blur. Subdermal
armour protects him from most
attacks and sockets on his arms
allow him to plug into a number
of lethal weapons.
RECOIL
The leader of the Matrix, Recoil's
got the strength of an Olympic
weight lifter, the dexterity of a
gymnast, ond amazing co-ordi-
nation. His almost telepathic
combal sense combined with his
self-healing powers, which heal
wounds in minutes, makes him a
formidable leader.
the bbb bubs
bro una ZERO
Almost indestructible, this guy
can walkthrough buildings,
moves fast, and is o skilled
boxer. His body courses with
energy which is released as o
sadist, he was thrown into prison
after killing a boxer in the ring
but was then snatched by Tracer
ij 1 I - i_ iL. I -II:
machine ha is today.
SHOCKUIRVE
This guy was banished from the
Moth* for overusing his powers.
Somewhat miffed, he joined the
Overlord where he wouldn't
hove to hold back. He can
_• 1*1 * - I /■!_!_ f__
either attack or defence as long
as he con find conductive materi-
al to channel them. His special
THE BBBB BUBS
PITBOLL
A natural born warrior even
before he was given the Matrix
treatment. Pitbull's speed ond
balance is unsurpassed. His mar-
tial arts training is as finely tuned
as it gets. He, too, has the
incredible ability to heal himself
— even gunshot wounds.
r^
HOTSHOT
An Olympic level fighter and ace
marksman, Hotshot also projects
raw beams of energy from her
body which can punch holes in
toughened steel Hpr control of
these powers is limited, though,
so she needs devices which help
her channel them, She has limit-
ed powers of flight but her com-
bat imaging helmet projects
BRRZRI
This girl's one of the 'one in a
million' who already possessed
the recessive gene which she
activated herself. She's one of
the best mortial artists in the
world and carries a number of
weapons, her favourite being her
kalana blade which has been
known to cut through steel
beams.
FORMAT
MEGADRIVE
PUBLISHER
DEVELOPERS
CART SIZE
INITIATED
mast
OCTOBER '94
PLAYERS
MM SEGA 17
WOPK I
i '
~^
One eP the tontruiting tub secttoni.
Video game legend says there are but seven game genres. Thus,
playing it safe, Accolade bundled as many together as possible
It's hard to describe what makes □ good Mogadrive
game, Some games look pretty average, but have an
elusive quality which keeps you coming back. If it's a
truly excellent gome, you'll still give it a bash even after
you've finished il. The most attractive games are those
with loads of gameploy variety so you never become
bogged down with the some old thing.
For the success of their latest project. Accolade are
banking on the games-ploying public feeling the same
way because, in Fire Team Rogue, they've taken the most
popular games genres — platform, RPG, flight stmt] puz-
zle., beat em up and shoot 'om up — and packed them
all into one 1 6MEG cart.
Using a fantasy/sci-f* theme, Fire Team Rogue
recounts the story of Amman Dum (forth) being caught
up in g power struggle between the two great powers of
the universe: the Spiral Arm and the evil forces of
Umbra. The balance of power
hongs with the Dork Talis — a
weapon of incomparable power.
Starting off as one of the
heroic f ireTeam Rogue team -
Chance, Ajo, ShadowBlade
and Broc — must escape your
bonds and, strive for the pos-
session of The Dark Talis.
18 MM SEGA
WORK I
CHANCE
FULL NAMI:Chanc« Torokazi
RACE: Hum nno id j»i^'
STRENGTHS:* Martial Arts expert and keen philosopher, his menial powers Ore formidable 1+ ='j£f f ?
w« ho who chanced upon Hie Dark Tali* arid to formed the FireTeom Rogue Cr
SHUDOWBUDE
FULL NAME:5hodowBlodtr of ihe Thunder Rain
RACE .Saikaran, originally from Saijoor,
STRENGTH5:Bom a Prince of ihe Thunder Rain tribe. ShodawBlode, like moil cats, can
see >n the dark. He's a natural hunler and fights with silent weapons., though he'*
most torrrfertcbl* with bis twin Tycu swords. A trained Saikaran warrior, he is also on
expert in Martial Art's, one mOv*l wilh a dancer's grace
BROC
FULL NAMEiNim Koumol BrombiiO Broc
MCMakouma
STRENGTHS; 6 hk it the ihinker of Ihe team. Logic rules hii acliont bvi hii massive
strength is such that if logic colls tor knocking down a wall with hii bare hand*, SO be
if M* prefer* shooting weapons — the bigger ihe better This guy is an o personal
crusade to avenge Ihe slaughter of his ancestors and lo Slop Ihe Umbra from spread-
ing.
*t*
>^f
FULL NAMEA,,, Dae
RACE:Efwynn (I If/
STRENGTHS:* highly competent fighter, Aja, wilhe her high,y tuned ten*** «♦) as
the group'* radar — sporting disturbance* and detecting new life forms. She's als.0 o
dab hand on the engineering front — effortlessly diognoiing gny problem* the ship
may have Aja turned to the Teom when her father was killed by the UmbfO 9* he
tried la guard the Dark Talis
2EUT
FULL NAME: Unknown.
HACETul.i life form.
STRENGTH5:Zeut is Chance's lieutenant, Ho comrnunkotej ihrovgh
sounds, body language, and by changing the shape of hts visor eye-
piece. He hoi two main form* but con morph into others. The first
il oval shaped which havers a few feet off the ground The second
is o full suil of armour with a weapon marphing abilily
Ground taryett lined up hr aVsfrucfPMV
TENNIS
Out August '94
WORK IN PROGRES
First there was Desert Strike
— a game with helicopters in
it. Then there was Jungle
Strike — a game with heli-
copters in it. Now there's
Urban Strike — a game with
helicopters in it. Lucy
Hickman flew down to EA HQ
to rendezvous with the
American top brass via a
video-link,
" eserl Strike caused a storm when released on the Me ga driving
public in 1992 — selling phenomenally well, no doubl due Co
it's addictive, 3D shoot 'em up style gamcplay (although cashing
in on post Gulf war jingoism undoubtedly helped}. Then lost year
came Jungle Strike — a truly ace sequel with bigger, better, more
difficult missions and a vast choice of vehicles. The question is, will
Urban Strike be □ good game in Its own right or has EA sequelitis
struck again with mare of the same being trotted out?
Game Director, John Monley argues thai there's d lot of life in
the Strike series yet; "A lot of what makes the Strike series work is
the storyline and there is always a new story for an action game.
When we are making a game, particularly a sequel, we'll keep
what was great in the original game and build upon that. We try
not to make just an upgrade, but to make a game that's great in
itb own right so that it doesn't destroy the first one and so people
will go bock and play the previous games and still have a great
experience." More on ihe games unique features in a moment.
But first the scenario,,.
The year is 2006, the countries of the world ore finally at peace
with Ihe New World Order protected by the United Notions
Special Task Force. But media mogul and multi-millionaire, John
Smythe, is tired of all this giriy peace and fancies a bit of aggro.
So, after stock-piling a mass of cutting edge weaponry, he sets
about taking over the world — starting with the destruction of the
USA.
Over 1 3 levels, which are 50 percent bigger ond a good deal
harder than those of Jungle Strike, you must stop htm in your new
high-tech air/ land/ sea crafts, start-
t ing off in the Phoenix Thunderhawk
Attack Chopper
PROJECT
URBAN STRIKE
PUBLISHER
II
INITIATED
NOVEMBER '93
RELEASE
OCTOBER 'M
FORMAT
MECADRIVE
DEVELOPERS
Jhii chopper isn't bringing figa-
reffes unit Man ear*, ff'f trouble.
»
A. '■I* If
■aK Je4H
20 MM SEGA
WORK I
fj-^i *?mi*vr • ijirw rf"i Tmr- i
m* - •
■^1 'I i, 'IIP"
1 /*""" - n r
.' * ~™ '
.-^^-Ci:-'
.
VERITABLE
VEHICLES
<
Sines Urban Strike is set in the future, thp develop-
ers have come up with ficticious hi-tech crafts
based or what they believe the future will hold.
There's the Phoenix Thunderbowk Attack Chopper
which is loaded with the best in 21 st Century
weaponry; the 20-seot Osprey III Transport
Chopper which is heavily-armoured but carries less
weapons which is ideal for rescue missions; ond
there's good old-fashioned feet, The latter adds an
entirely new aspect to the Strike series which
involves hopping from your 'chopper. During the
Akolraz mission, for instance, your aim is to rescue
a downed pilot, and to shoot holy hell out of ony
enemy in sight, of course in true arcade fashion. If
your feet get a bit weary, though, you can always
climb aboard one of the enemy's abandoned
Ground Assault Vehicles which are equipped with
a gun and a side-mounted rocket launcher.
MISSION
POSSIBLE
Your Yank-saving quest lakes you all over
the States where weather and light changes
all seek to thwart your progress. There's Son
Francisco's fog -shrouded boy area, a flight
over ihe skyscrapers of New York where air-
borne enemies grve you a hard time; an off-
shore oil rig to explore; Alcatraz prison; ond
a night time escapade in Las Vegas to name
but a few. Since the UN Special Forces team
is now international, some of the people you
fought in previous games, such os the Iraqis
ore now on your side in the international
cast of co-pilots, all of whom hove different
capabilities and strength
MM SEGA 21
WORK IN PROGRE
STRIKING r
FEATURES
As well as the new levels, weapons ond vehicles,
Urban Strike Includes a wealth of new feature;
including smaller objectives during the course of a
level such as defusing bombs by cutting the correct
wires via on interactive control panel. You must
also coifed and drop objects in the right locations
before progress can be made. Said John: "In the
level where Air-Force 1 has crashed an the subur-
ban area, you may hove to go into the wreckage of
a highway, remove the wreckage, carry the car on
your hook and toke it to the emergency services.
You may also hove to pick up a woter lank and
drop it on a burning house. There will also be more
oir-to-oir combot — there can'1 be many tanks
moving around tha roofs so you have to stop th;
planes screaming by. "Other new features include
better power-ups ond smort bombs which destroy
everything on the screen, time limits on some sec-
tfons, and new audio -visual movie stunt effects such *
as cor explosions and flame outs."
The ' Strike series moves into the next century.
il I
* ; *
4t
Jhii levei'i
for Sphimer
bars.
Raid ever Sen
Fremiuo, Bomb Kart Maiden.
i
m^ *W *:■#■
From down to dusk and be fend.
ADVERTISING FEATURE
WIN! WIN! WIN!
WITH THE
CGLAIM CHALLENGE
I N
BAGS OF NBA
MERCHANDISING
Where can you walk into a store and flick through a jam
packed catalogue full of the best and latest software and
hardware?
Where can you choose at will CI 500 of the hottest home
entertainment systems around, from Sega to PC from
Nicam Digital Videos to seriously mind blowing stereos?
The Argos Superstore catalogue that's where. In this
month's Argos Acclaim competition there's another £1500
of the best gear around, whether its Sega, Nintendo or an
armful of the greatest games from the huge range cur-
rently on offer at the Argos Superstores, they've simply
got to be given away!
And what have you got to do to grab this veritable
Aladdin's cave of goodies? Simply race down to your local
Argos Superstore, tear through one of their catalogues
packed full of possible prizes and pick out the catalogue
number for a SEGA Gamegear (with
Columns}, Put it on the entry coupon j'
and post it to us here at Emap!
It couldn't be simpler!
So what are you waiting
for Get Thumbing!
NBA JAM
SOFTWARE! !
•H'»P*tP*
IN THIS MONTHS ARGOS ACCLAIM TIE UP YOU COULD
WALK AWAY WITH NOT ONLY IHE SOUND OR COMPUT-
ER SYSTEM TO TURN YOUR MATES GREEN BUT ALSO
COPIES OF THE BIGGEST GAME THIS YEAH AS WELL AS
-/ A BUNDLE OF THE SERIOUSLY CRUCIAL MERCHANDISE
TO CO WITH IT!
•ALTITUDE WITH AN ATTITUDE!!!
• THE NON-STOP FULL-
COURT ACTION OF NBA BAS-
KETBALL FEATURING FtEAL-
ISTIC ARCADE QUALITY 16
' MEG DIGITISED GRAPHICS
i AND SOUND FOR THE SUPER
N ES/M EGADRI VEJ GAME
GEAR,
ALL 27 OF THE NBA TEAMS WITH THE TOP TWO STARS
FROM EACH TEAM INCLUDING - EWING, DREXLER, MALONE
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) SHOOT, PASS, BLOCK AND
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NBA STAHS. PLUS THE AWE-
• SOME TURBO FEATURE
• HEIGHTENS THE ACTION
WITH DAZZLING DUNKS,
OUTRAGEOUS DEATH -DEFY -
1 ING SLAMS AND ALL THOSE
► FAMOUS SIGNATURE MOVES.
ALSO WITH THE UNIQUE FOUR PLAY-
ER OPTION QN THE SUPER NES AND
MEGADRIVE.
A*
ENTRY FORM
QUESTION 1: WHAT IS THE CATALOGUE NUMBER FOR A SEGA GAMEGEAR (WITH
COLUMNS)?
ANSWER 1.
QUESTION 2 : WHAT DO I NBA STAND FOF
ANSWER 2-
NAME,
ADDRESS,
HOW TO ENTER
Pul the ans*uar \o the two questions on the voucher Oi
theielt
Post it to us at
NBA Camp,,
Emap Imeigw, Priory Court. 30-35 Fa'ringdon
LaneLonrJon. EC1R 3AL)
O Entries must be In by 15th June
O Winners wiR be notified by post
© No correspondence will be entered into.
CEmpioyees.fnBnds .family, uyys, window cleaners ai
other re&bons of Emap. Aroos or Acclaim are not
allowed to enter
TELEPHONE NO., AGE.
WORK IN PRO
As The Who once said that
deaf, dumb and blind kid sure
plays a mean pinball.
Unfortunately, Steve wasn't free
so Lucy Hickman rolled down to
Codemasters to get in on their new
pinball experience.
The pinball releases of late, it ha & to be said, have
been pretty substandard — Sonic Spinboll,
Virtual Pinball and Dragon's Revenge (the sequel to
the cracking Dragon's Fury) all got o lukewarm
response and deservedly sa. Code masters ore now
trying to break the mediocrity mould with 16-MEGs
worth of Psycho Pinball which, if first impressions
are anything to go by, looks like it could be a win-
ner.
For starters, there's a lot packed into this game
with one main table which leads off onto themed
sub-tables which lead onto bonus gomes or one of
several mini -pane I games — all with different play-
ing styles — so it's going to toke a long time to
wade through it all (provided the difficulty setting is
at the right level, of course, and all indications are
that it will be).
As is the Codemasters style, Psycho Pinball is
very bright and cartoony with the most bizarre
"boll" ever. As the graphic designer, Paul Adams
said, Psycho looks like a mixture between an aard-
vork, a panda and a cat but he's quite versatile and
changes his costume for each of the themed tables
(the ball that is, not Paul Adams).
Codies boast that this Is the most realistic pinball
game ever with a ball which really does go where
you flick it, instead of following one of a few set
routes. Mind you, it should be good — programmer
Andy Graham (the creator of the original Micro
Machines J has spent more than two years alone on
getting the ball movement spot on!
FORMAT
MEGANIVE
▼ frem rovgh sketth to fin-
ished sprite — Psyiho j/j His
Wild West gear.
PUBLISHER
CODEMASTERS
DEVELOPER
CODEMASTERS
CART SIZE
16 -MEG
INITIATED
JANUARY *W
RELEASE
NOVEMBER H
PUVERS
1-2
SUBSTANTIAL
SUB-GAMES
The main pinball table has a fairground theme with
more than a hundred different bonuses and fea-
tures, and, when enough points hove been scored,
players can shoot off, via a fairgound tent, to other
themed tables. These include Casino Cowboy which
is set in the Wild West ond has Psycho as an outlaw
who ha; to break the bonk in order to reach the
runaway train sub-game. This has our hoy running
along, avoiding baddies, collecting bonuses until he
reaches the front of the train and stops it. There's a
space table leading to a Moon Squares sub-game
where Psycho has 1o move across the dissolving
squares to reach the other spaceship. The Ghost
table leads to Terror Towers — a Gountlet-esque
sub-game where speedy retrieval of bonuses and
keys and a quick dash to the exit is the name of the
game. The underwater table leads to a whale's
belly where Colin the Crab, Codemasters' unsung
cameo hero also mokes on appearance (he turned
up in most of the Dizzy games) — you chuck him at
a wholes ulcers to burst them and raise the water
evel — rather gross reollyl
MM SEGA
ORK IN
PANEL POWER
As well os the bonus gomes leading off from the sub-tables
(god, this is getting confusing) there are also a number of
panel games up for grabs — at least three for each sub- table
so far, These include games like Blackjack, Shoot the Cowboy,
and even o mini-Space Invaders to name just three.
Completion of these, of course, leads to points galore and
there are certainly enough points to he had. The biggest hi-
score is going to be 99 BILLION!
^ff
pop Up
around the
table.
Bfow up Ifie
jail to
release pour
fitofos ana
need 1 into
multi ball.
cams to
reatb ike '
Blatkjatk
mini- game.
A Hie original sketch of the main fvniair table.
t Break the
batik to itoaf
your own
iatkfUf
reward.
Light the
rodeo tetters,
% fnefl ffte
engine
tetters which
releases a
train to take
Psytho to the
mb-aame.
Light ail
— the tetters
of the
Reward
poster to
bump vp your
iaihpot.
WORK IN PROGRESS
Last month we
brought you the
EXCLUSIVE first look at this poten-
tially-stunning racing sequel from
Codemasters. Muchos work has
gone on since then so once again
Lucy Hickman zoomed down to
Codies' HQ to see what was going
down.
The story so
for ... The
original Micro'
Machines,,
with It's car-
toon/ graph
ics and zony
mini-racing
gameploy
caused a storm in the Megadrive world lost year.
Capitalising on its success, Codies are now working
flat out on the sequel — provisionally colled Micro
Machines 2 — which they plan to make bigger, with
twice as many tracks, vehicles and players. Souping
up the graphics, sound and basic gameplay are
also on the agendo.
One of the more ambitious ideas that Micro 2's
producer and main programmer, Pete Williamson is
working on is to hove EIGHT players competing ot
the same time, It sounds impossible, but if you cast
your minds back to the first Game Gear version,
simultaneous two-player action was mode possible
by one player using the A + B buttons to steer and
accelerate and the other using the D-Pod. He's
going to try the same thing on the Megodrive, Pete
freely admits the idea might not work (particularly
for people like me who suffer from chronic flight! -
tus — the tendency to "steer" the joy pad — when
playing a racing game) but he's going to give it a
damn good try
Another extra touch Pete has included -is far
more interaction with the backgrounds Every level
will hove at least one of these unique features such
as high winds blowing you in the Treehouse level, a
corn on the cob bridge spinning at high speed in
the Dining Room and a cooker which fries you in
the kitchen.
There are many ways to play Micro Machines 2
— various combinations of player numbers, alone
or in teams. Challenge games, a League for one
player, Time Trials and even a Mini Micro Machines
whkh mokes the vehicles even smaller, More
advanced players will be relieved to hear that if
they achieve a record score they're allowed to by-
pass the easier levels should they snuff it,
CODEMASTERS
DEVELOP!
SUPER SONIC SOFTWARE
12-MEG
UlTIATl
NOVEMBER 93
MEASE
NOVEMBER '94
PUYERS
DECORATING
BOOM
Drive the convertible up steplad-
ders, over fast-moving paint
rollers and through spilt paint in
the three decorating rooms.
IN a CAR
For three levels you drive a VW
Beetle through another full size
car, around pedals, past gear-
sticks and over the dashboard.
Later on you jump in a helicopter
for more of the same.
26 MM SEGA
There ore more than twite as many tracks and vehicles in this sequel. Some of the 54 tracks will be repeat-
ed but each will become progressively more difficult end feature a unique interactive feature. Here's a run
down of the tracks on offer, the vehicles to be used on each and the special feature involved:
SWIMMING POOL POOL TABLE
Two levels of boats, 'Nuff said.
Big balls galore to avoid over
four levels of Le Mans control-
MUSIC ROOM
Monster truck fun over three lev-
els of caterwauling.
MIC AND CELLAR
Jeeps and kopters ahoy for levels
of high flying and low level roc-
DINING TABLE
The dumper truck, is used for
three levels then one in a 'copter
where you find a jelly jump, wine
spill and a rototing Corn on the
Cob-
KITCHEN
Treacherous plates in the sink, o
hotplate that frazzles your
Porsche and more irrepressible
jellies daunt you on these three
levels,
PINBALL TABLE
Protect your Indy Car from the
balls 'n' bumpers in these two.
WORKSHOP
Manic buzisaws and killer screw-
drivers are just some of the haz-
ards your jeep encounters in the
three workshop levels.
BEACH
Funnily enough, beach buggies
are the vehicles used during
these four levels of sonde a sties,
sea, buckets and spades.
BEDROOM
Four levels of stock car racing
with a possible nice twist of
human feel sticking out the end
of the bed.
GARDEN
The garden's a bit of a triathlon
event where you start in ATVs for
rough and tumble in the grass
and flowers then it's into a hov*
ere raft ond onto the pond for
some fraternisation with frogs.
TREEHOOSE
Tear around the four treehouse
levels in a four-wheel drive.
Unstable tree knots, wonky roof
gutters, high winds and searing
rainfalls are the specials on offer.
MM SEGA 37
WORK IN PROGRESS
If * not often that Konami'i development foam open their doors, but MIAN MACHINES SEGA
woro given an open Invito, and Probotecfor was tho first thing wo saw. In the last part of
oar exclusive Work In Progress, wo got right behind tho scone* of this eagerly-awaited con-
TV
"*f_
&m&$
fhWi
MM7.
The story so far: Meantime we have learned
that Colonel Bahamut, hero of the Super NES
battle against the alien invaders, has amassed an
army of cybernetic allies following his failed
attempt to seize control of the surviving humans.
The Earth government have created a special
I "Contra' team la infil-
trate Bahamul's lair
and kitf him. This team
| is made up of two
humans, a wolverine
mutant, and a small
special-weapons drotd
called Brownie.
1 We also discovered that
Konomi's Japanese development team were aim-
ing to expand upon the original Nintendo game
by adding a plot where the player can choose
their route through the game's scrolling levels,
and a wider variety of weaponry which differed
from character to the character. This month, how-
ever, we bring exclusive information on the
game's bosses and tolk lo me programmers
about the ideas they hope to include in the com-
pleted game.
GONNA BOSS-T YOUR ASS
The programmers are keen to ensure
Probotector's bosses are as varied as possible.
Whereas most boss creatures appear at the end of
a stage ond require a number of hits before they
give up the ghost, Probotector's span several
screens and provide a running theme throughout
a level. For example, during one of the stages, an
oval robot appears using a claw to pull itself
towards the player. Shooting it seems to have no
effect, but it continues its pursuit across several
winding corridors — sprouting gyrocopter blades
in the process — until a second claw emerges and
fastens itself to the ceiling. Only now is it remotely
vulnerable, but when shot the device's 'arms'
extend to toke it out of harm's way, so only short
bursts of fire have ony effect. Another rather neal
idea is what is currently entitled Zodiac ' At the
end of this stage, Bahomul drags the player into a
computer-generated world before dissolving into
stars. These then reform into astrological signs
such as Taurus the bull, Sagittarius the Archer and
the Gemini twins which then attack the player!
X
I MM SEGA
ORK IN PROGRESS
.
BEHIND CLOSED DOORS
When it comes to describing what goes into a
Konomi gome, the programmers are extremely
light- lipped. They refuse to go into fine detail
regarding the gome's development systems,
ond reveal who does what during the produc-
tion of the game. When it comes to detailing
inspiration for the gome's levels, though,
they're full of enthusiasm. Initially, the team
meets to toss a number of ideas together. The
basic scrolling/blasting action had to be left
intact for the game to continue the existing
Pro Detector series, but from here they had
pre+fy much carte blanche to do what they
wanted. AH the bast ideas thrown up from the
meetings ore then road-tested for feasibility,
bul the teom confess that a mere 1 0% survive
to the final game. During this time, the team
are given individual responsibilities which they
split up and carry out — including reference
visits to museums, libraries ond the like. They
then pool the finished code together and
smooth off any rough edges.
X
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CEMBER '94
FORMAT
DEVELOPERS
IN HOUSE
TedM* — i
MM SEGA
le,Cantona Papin? So you know your goo J scorers. Matthaus, Guilfit, Piatt,
and your midfield maestro 1 s.
But did you know that Oixons stock the premier football games?
FIFA Soccer , Ultimate Soccer, Super Kick Off. The boys done good? But the boys done even
better if your bag is golf, motor racing, ice hockey, American football, athletics, or skiinj
In fact Dixons has more choice for sports games than any other store.
t
i
■ *V« will refund tfwp different* onlUtpst if ww can find tU iom« product wirfi It . arm tjihr, cheaper beefy. Joit come back to ui W*ir> 7 do yi o* purcrmie, wjrh the detail.
Hie product muit be new, complete and {mutable far immod lute Mnmy, Thii gua :i fee ejidudei marl order price v' offer i.
■^
/
7
i #
Our boys will also do you proud when it comes to value for money.
With more stores in more towns we always get the best deals on Sega gai
And with our price promise, if you can get a game cheaper, we'll refund
the difference*. k
So, as they say in this funny old game; if you don't pop along to Dixons for your
sports games, you're likely to be as sick as a parrot ,v,
^.s
MEAN YOB
Mean Machines rei
ers often ask me if I
do anything except
edit this mungy left*
page. Well, last wee
I was meant to stan
in as presenter of
the Little
Picture Show,
that crappy
review
pro-
gramme
hosted
by Hefen-
Kella Thrushed-
Up. Anyway she'd
had an accident wit
a Phillips' Ladyshav
id had to take a
uple of days off
>rk. So I was doin
' fave vlds of all-
le, And first up is
nk Flamingos' by
hn Waters, which
ally cool, and I'm
ling them about tl
i' where's there's
this big dog turd on
the pavement, and
' is fat maddy caller
vine gets down or
I fours and...
lyway, it's the first
video REVIEW pro-
gramme with an 18
rtificate. Send you
• oss to the same ol
Idress; I AM AN
slARCHIST, I AM Tr
sITI-FREEZE MAIL-
G, MEAN
.CHINES SEGA, 3
FARRINGDON
SJE, LONDON EC
3AU.
ECCY
Dear Yob.
Ionian exlro.i
worried Mc' 1
believe you ql
soring the minds
of young innocent children, with b
your foul-mouthed attitude and
abusive temperament. Are y
obsessed with throwing insult
people? Is it the only pleasure
you have in life? People have to
resort to writing garbage to you
because it seems it's the only-
type of language you under-
stand- Why don't you try being
kind far once? You might gain
some respect.
I realise you will probably pro-
ceed to call people new devil-
ishly funny no rues, which
should please all the half
wits who think you're
funny. But I assure you
there are many who think
your poor attempts at
humour are in very bad
aiine you
of being
unoriginal and put them
down for this. I believe that
you are the most predictable
person with the least originality
and talent I've ever came across,
Every week you churn out repeats i^
of lost month's unomusing
insults, why don't you do
something new for once in
your Nfe?
You
must have
fair amount of intel-
ligence to be allowed
to write articles in this
magazine, why don't you try
and use it? Just try and be a
little more creative than John
Major for once in your boring life.
H KynastonXamorthen
iThanks, j
'Worried Mother',
I'm perfectly
happy to take A
advice on
being
r
'original' and adventurous
from your good self, I'm sure
you even pick the trolley with
the dodgy wheel at Tesco's,
for thai extra thrill in life, on
blow me if you don't take lib-
erties with your knitting pat-
terns. On consideration
your bad taste jibes, w<
thought about getting Les
Dennis to take over the let-
ter's page, but he's much to,
funny for our readers. Hey,
but you can join my 'caring
circle' ^fl
Dear Yob.
I am writing to you from the
space ship Yo Man.' My wfi
w, were killed when we i
_ with a rogue elephant's
^- tock. Currently, I a
orbiting the ploi
i Gormos. Myonfy com'
panio
bom
owl and
ft
MEAN YOB
1
grips with the six-button pod
needed for the gome anyway.
You are both an example of
how the sole of video gomes
should be strictly controlled. I
hope when they separate you,
the one that's left can at least
beat Chun-Li.
TRUMPE
Dear Yob,
After reading vour lost issue
including sonic info about the
Sega Mars' I was quite sur-
prised
This h
rig hi? What's next? The 'Sega
1 Venus' obviously. If this is
true, what should I buy?
Look, S m a great fan of the
\ Virtue gomes which are also
coming out on Ihe 'Mars'
ond the Saturn. Whcit shall
l 1 do? Buy Virtuo Racing on
I the Meg ad rive, then work
1 far IhruL- years to get a
', Mors — which will by
that time be on old
machine for ,.
Erik Kurjpers, Gemert, The
Netherlands ,
YQBiYou HAVE a social life
Oh, you must be fitting in your
letter-writing to video gomes
mags between dates with your
many girlfriends. It I were
you, I'd be really interested in
a new development called the
•Sega Life'. If s so real, it's
unreal. Rather than just a sin-
gle room and monitor screen,
there are literally thousands
of locations, and loads of
interactive characters! Don't
delay — get one today! I can't
really blame you when I think
the Smurfs arc the only
notable thing to emerge from
Holland. Apart from that hor-
rible cheese with the red
skin...
LADY-POPS
Dear Yob,
Recently, whilst on a holiday in
Rhyl, I discovered an arcade full
'seemingly 'bogus' machines.
if instance, a Street Fighter 2
B. Worfprwrgfc ieletH his tawStreelfighHr thotatten.
Christian Ward's Hvik's fata needs a good floiiiteJ.
one who
in a SAI,
o Megadrivo with Altered Beast
nd Dynamite Duke which I hod
for breakfast yesterday. The only
food I have left are 1 00 years'
worth of bird food, a 1 in of meal-
ballv an owl, mushy peas and a
packet of custard. I was wonder-
ing if you hod interesting recipes
you might share with me? Maybe
you could send a team of crazy
crocos lo sove me, if it's no trou-
1 ase write bock I'm lonely
my sanity.
pinch of salt.
Jones, Somewhere In Space
YOB: Yes, try this: take the owl,
the meatballs, end the bird
food (Trill is preferable), and
stuff them up your ass, Then
spend the rest of the time
farting breadcrumbs and not
wasting our time. This recipe
is available on a sh<
you, enjoy your time in space,
as it's the only chance of r
entry you'll ever get...
Dear Yo
I am extremely sad, Fo
Christmas I asked my Mum for a
game called Super Street Fighter
Turbo on Ihe Megadrive. On
Christmas I did not get wh< '
wanted. I owned the Mega^.
for two years. Now I can't ploy
Super Street Fighter Turbo I wos
very sad, I wonted to comi '
the game. I was extremely
Anthony ond Louisa Cei,
YOB:No, no, no. You are STILL
extremely sad. You cannot
write properly, your sentence
structuring is abysmal, and
time, and then get
an improved version of Vidua
Racing? I will hove no social life
anymore. And then the Saturn
arrives! I'm going totally crazy! I
also like other games, such as
the Streets Of Roge games on J
all Street Fighter games. Whe.
should I get the money to buy
them oil? Sega is totally rippir
me off I! I'm desperate, oi
don't know whot to buy, u*
please print this letter and give
"I answor
machine with
no punch buttons, a Snow
Bros machine wit ho u I a two- play-
er option, and a Sonic machine.
"" ie said Sonic machine h
gdly the some title sere
imonstration of different
- but the demo only lasted t-,
or three seconds!
Has this arcade bought new cabi
nets and placed the old games
inside? Is this legal? A* for the
MM SEGA
Benet ttarbreuah again, wifh fob a fa Tvrrican.
Sonic machine, I'm dead certain
there is o Megadrive inside the
cabinet So should I contort Sega
and give them the whereabouts
of this arcade? Please help,..
Nonomeago.n, CSwyd (Probably]
YOB: They've probably just
lumped a few old boards into
even older cabinets. There's a
chippy just down the road
from the MEAN MACHINES •
offices which has, a Street
Fighter machine without any
hard punch buttons! As for Ihe
Sonic 'machine', it's probably
one of the clapped ol
MegaTech cabinets w
appeared and disapp_
year or so back. Certainly not
enough to gel your undies in
a twist for — especially since
they belong to your Mum,,.
'GET OUT
AND WALK
DONALD'
Deer Yob,
I am
fiely sc
. ew of I
Tor the Meg a drive a few m*
ago I hove recently acquired ■
copy and I am absolutely disgust-
ed that you gave it such o bad
rating. You included the most
boring streenshols and you nit-
picked ot every little detail. The
sound is very goad almost all the
way
through, and that goe
the graphic!
levels hove very atmospheric and
well-drawn backdrops and the
bosses are great, too. If you hod
en the time to acrually get into
the game and finished it, you
would have realised that the later
levels one a lot better, I ^— -
have now completed the
gome and the end
sequence is spectacular,
with a large digitised shot
of Dracula from the Film.
then a scene where the
ol lapses
,fy think your mag .„
one of the best for reviews,
but this time I mink maybe
you've gone o bit too far with
your criticism. I doubt very much
that you used an earlier copy of
the game so you have no excuse.
I have never had reason to Com-
plain about your excellent mago-
line before so please, don't give
me the chqnce to again.
Simon McCaHum, Letcbworlh
:Don'l bleed my head,
—j, 1 just do the letters.
r as Steve's concerned,
racula is one of the worst
les ever. Ifs |ust a blatant
t-off of the existing Galahad
code, and an attempt to make
a few quid on the back of a
decent licence. Also, shouldn't
a game try to impress at the
start, and not force the player
to keep playing until some-
rnmg smarT happens? It you
ask us, Psygnosis inherited
. Dra tula's blood-sucking
tendencies when they
released It. Anyway, m
should we know, with L_
odd years of combined gam-
ing experience and years in
journalism?
WHISTLER
Dear Yob,
I bought issue f° of your rather
fab mag and found the April Fool
inside, I was looking ol ihe
Saturn, and I was very excited
when I read about The Mars.' But
then I remembered what you've
printed a few issues bock, the
one with the Robocop Vs. Termie
cover, In the Saturn- special, you
~'i thai il wasn't possible 1o
ke it compatible with -
us systems, because i
different from anything seen yet
You cannot make a 32 -bit con-
sole with thousands of colours
ouf of a 1 6-bit one with
much less
colours, which can't produce
impressive polygons without a
DSP chip. If I'm right about this,
send me a game {or a
Saturn???). I would be ve
happy with the following; -
Racing, Londstalker, Sonic,
Spinball, Eternal Champies,
Mallet Legend or Ihe Sonic exlra
level update disk.
A. Nonymous, No Fixed Abode
YOB: At the lime of the
Robe/Term issue, it wasn't
deemed possible to create a
32bit add-on. However, It can
be put down to a thing called
progress, by the way, I'm sure
you would be very happy with
a Saturn or any of the above -
me, I'd be happy with a large
laser or a wad of cash sticking
out of my back pocket. The
difference is, I don't write In
« demanding tl
MM SEGA
Ir I. ■ C T R • N I C A I? T 5
1=1. BCTIttMIC ARTS
,ass?
(Sorry, unavailable*)
RENT THE LATEST GAMES
AT BLOCKBUSTER AND RITZ
Q+A
As he tossed and turned, Steve had a recurring
dream. A giant stone golem was knocking down
the houses in his childhood home of Southbourne.
Then he sow it. A plunger, Steve pulled it from
where it was stuck to the pavement. Miraculously,
the golem stopped. Steve replaced the plunger and
the stone goliafh resumed its destruction. Rushing
the plunger to the village council he showed them
its powers, Heroically, he burned the plunger and
the creature collapsed. A tin of Quality Street was
his reward, but it vanished when he woke up. Just
as it had when he saved Southbourne from ants by
pouring boiling water over them,..
If you require help from Steve, write to:
THE 'BAN THE COFFEE REVELS' CLUB Q&A,
MEAN MACHINES SEGA,
Priory Court,
30-22 Farrlngdon tone,
London,
ECIR3AV
PLASTIC CARS
Dear Steve,
Could you please answer some
questions for me.
1 . Will there ever be a football
management gome for the
Megodrive. If so whot, and when
will it he released?
2. Whot is the best joy pod for the
Megodrive?
3. Whot is the best adventure
game for the Megadrlve?
4 Will Super SF Turbo be
released for the Megcdrive in the
near future?
5. is PGA Euro Tour any good?
6. Are EA thinking of making
another FIFA?
7. Will the coin-op, Tpito Cup
Football, ever be released for the
Megadrive or ony other console?
8 And. lastly: how can you say
Eternal Champions is any good
— it's crap!
James Pretty, Hommersrrwm
STEVE:My, that's an unfortu-
nate surname you have there,
my Pretty {snigger!}. 1 .
Imaglneer ore working on
Kevin Keegan Pi oyer
Manager, but there's still no
firm release date. 2. The six-
button one from Sega. 3.
La rid stalker. 4. II seems likely
Capcom will incorporate the
Turbo moves into the forth-
coming Super SF conversion.
5. Yep, but not if you've got
PGA 2. 6. Ywp, 7. Nope. 8.
Like this: 'Eternal Champions
is any good/ Easy, huh?
ei joe
Dear Steve,
Please answer these few humble
questions for me (beg, sniffle).
1 , Who in your opinion is the
best alt-round character in Street
Fighter 2?
2. Will Body Blows on the Amiga
ever come out for the
Megodrwe?
3 Does World Heroes look any
good?
4. Is Art Of Fighting 2 going to
be converted to the Megodrive?
5. If you hod a modem, would it
be possible to hove a twenty-
player beat 'em up or a racing
game where everybody con-
trolled a fighter or o driver?
6. Can you say hi to Whitam?
Fred, Afford
STEVE: 1. Kert. 2. Probably net
— but who needs it! 3. It's an
average beat 'em up. 4. Ves,
but not for a while. 5.
Theoretically the driving
game should be possible, but
the beat 'em up would proba-
bly only be a tournament
where two players fought at a
time. 6. No.
IRON-ON
TRANSFERS
Deor Steve,
Couid you answer these ques-
tions for me please.
1 . When will the VR unit be
released for the Megadrive in the
UK?
2. How much will it cast?
3. When will the Saturn be
released in the UK?
4. How much will it cost?
5. How much will Saturn gomes
cost, such as Virtue Fighters and
Virtua Soccer?
6. Are there going to be ony
add-ons for the Saturn?
7. Are there ony other Mega-CD
one-on-one beat 'em ups
planned apart from Rise Of The
Robots?
3. Are there going
to be any new sys-
tems released with-
in the next two
years?
9, If so, when will they be com-
ing out?
1 0. Is Fatal Fury 2 coming out for
the Megadrive?
11. If so, when in the UK?
1 2. Are there ony new wrestling
gomes on the way?
SJ Morrison, Irvine
STEVE: 1. No firm date, but
Sega are still hoping to have
it out for Christmas. 2. It
hasn't been confirmed. 3. Not
until mid-1995. 4, See 2, 5.
See 2 and 4. 6. Ves, a food
mixer, a sandwich toaster and
a full car add-on complete
with gears and steering wheel
- in other words, see 2 and 4.
Again. 7. Nope. 8. There's
rumours at a 16-bit handheld,
but nothing new from Sega
apart from what we've told
you about. 9. See 2, 4 and 6<
10. It's out on imparl now. 1 1.
This is becoming a litany* I'll
give you a clue, the answer
appears somewhere in this
paragraph. 12. Yes, Acclaim
have another WWF game on
the cards.
MM SEGA
O+A
GAME AND
WATCH
Dear Steve,
Please put your large noggin to
good use and answer these ques-
tions.
1 . Does the Mega -CD play audio
CDs?
2. How about q cheat for Road
Rash 2?
3. Is CliHhanger on the
Megodrive any good ?
4. In on American comic I saw an
ad for a Sega game requiring 3-
D glasses. When s it coming out
in Britain?
Jamie Gikhrist, Edinburgh
PS: What's 49*6527 divided by
62?
STEVE; 1 . Yes. 2. How about
you get stuffed? 3. One of the
worst things I've ever had the
misfortune to see. Last Action
Hero being the worst! 4. It's a
game called Jim Power,
There's no release date for
the UK yet, but I can tell you
now It's nothing more than
average and the 3D doesn't
work that well. The answer is
5158.4354839, can I go now?
POLYTHENE
POSTMAN
Dear Steve,
I own a Master System, so here
are some questions I need
to ask you
1 . On Mortal Kqmbat is there
a cheat which allows you to
get the spiked pit working, so
that when the 'Finish Him/Her'
message appears they con be
punched into it?
2. Will there be a Mortal Kombat
film with all the gore in it. If so
what certificate will it be?
3. Whon MK2 hits the streets will
it be coming out for the Master
System? If so, will it include all
the fighters, their death moves,
the bonus character rounds. And
when will it be out?
4. Please list these games from
best to worst; Robocod, Fantastic
Dizzy, Krusty's Super Funhouse,
Cool Spot, Cosmic Spacehead,
Jungle Book.
MonVn Smith. Soufhshields
STIVE: 1. Nape. 2, Only o SF
film is planned, with Jean-
Claude Van Damme starring
as Guile. 3. Acclaim aren't
releasing an MS version. 4.
K rusty. Cool Spot, Jungle
Book, Robocod, Spocehead,
Diny.
MASTER
SYSTEM
Dear Steve,
Here ore some challenging ques-
tions for your brainy self
1 . What ore the Friendship and
Babality moves in MK2?
2. I am totally mad about com-
puters (especially Sega) and I'm
quite good at ort. It is my dream
to design computer and console
games. Please can you tell he
how otd I have to be to get a job
with either o console magazine
or a leading company?
3. Is it me or are Nintendo totally
crap?
Becky mmter, Grufefy
STEVE:!. When you have
defeated your opponent I hey
are either given a gift or
regressed to a baby. Basically,
Midway were going to the
other extreme to appease the
censors who kicked up a stink
about the gore. 2. Yau could
start approaching the compa-
nies now, and send in plans
and things. However, design-
ers need fluent Mac skills and
a good eye for design, so it'll
be a while before you're
ready to join a mag or compa-
ny full-time, 3. I don't know,
are you crap?
A COPY OF
PELE
Dear Steve,
Please answer these questions for
me.
1 . I'm pleased with Tengen's con-
version of Gauntlet. Is a conver-
sion of Atari's Gauntlet 2 on the
cards?
2. Will 1993 FT World
Championship Heavenly
Symphony be released for the
Mega-CD in the UK?
3. What about Monkey Island?
4. Why don't Mean Machines use
more photos for screenshats than
screen grabs?
5. Please explain the different
between pulse code modulation
and frequency modulation.
Gareth Crowley, Jhirsk
STEVE;!. Nope. 2. Nope. 3. As
soon as JVC get their UK Sega
licence. 4. because screen-
shots take ages and are never
as good or flexible as grabs.
5, No.
PENCIL SETS
Dear Steve,
Please answer these questions for
me.
1 . What's the best platform game
on the Meg a drive at the moment
apart from Sonic 3?
2. Do you think 1 should get
S0R3, Super SF2 or MK2 for my
Megodrive?
3. Is Castlevanio any good?
4. Will the following games be
out for the Master System and
Gome Gear: SOR3 r Sonic 3, any
Street Fighter 2 games, Sonic
Spinboll?
5. Are there any Snooker games
for the Megctdrivei If so where
can I get them?
6. I have o Japanese Megodrive,
why won't the following games
work on it: SF2, Jurassic Park,
Robo Vs Terminator, Sonic 3,
Racket Knight, Aloddin, Tiny
Toons?
7. When is SOR2 coming out for
the Game Gear? And will
Lemmings 2 be coming out for it?
Chris Chin, Sherborne
STEVE: 1. Dynamite Headdy —
but it's not out yet. Ha hi 2.
Well, os only SOR3 is actually
out and is the only one likely
to be out before September,
I'd recommend you get that.
3. Yup. 4, Spinbali is heading
for the Gear, but that's It. 5,
The only decent one is Virgin's
Jimmy While licence, and
that's not out yet. 6. because
of a little device known as a
'Lock Out Chip/ 7. No release
date yet, and no,
His eyelids fluttered
as he fell into REM
sleep. Steve tossed
and turned, but a
strange smile over-
took his peaceful
face and his left leg
twitched every few
seconds for no
apparent reason.
Just what was he
dreaming about...
MM SEGA
% *
:
t
■
i
Try out all the latest, greatest games
at LIVE "94, the UK's most exciting consumer
electronics event.
Meet the big names. Nintendo.
Commodore/Amiga. Panasonic 3DO.
Philips CD-i. Sega. Enter the Games Zone.
Put the hottest new games from all the top
software writers to the test.
<©^
See the Nintendo Challenger and
Panasonic 3 DO Showliner. Quiz the gurus from
your favourite magazines* in the Games
Arena. Get the lowdown on some incredible
tips, hints and cheats.
Experience Capita! Radio Live at
LIVE. Capitol Gold concerts. Dolby Home
Cinema Promenade. TV Times Live Television
Studio Young Newspaper Feature. BPIA Future
of Photography Yamaha/TES National Youth
Rock & Pop Awards. Focus on Multimedia.
Get vour hands on a ticket. Phone
the LIVE hotline or return the coupon now.
Remember - if you're under 16, you must
have an adult with you ot UVE '94.
#-
Calls cos! 39p per rnniula cheap rots and
49p per minute 8l all elKer limes
Please tell me more about LIVE '94 and
how I can get a ticket to the UK's most
electrifying event.
Name:
Address;.....
El
., Postcode:....
Please return this coupon to:
LIVE '94, News International Exhibitions Ltd.
Europe Houso, World Trade Centre,
St Kathgrine- by- rhe -Tower, London El 9AT.
u. —
"TK" <pp joucrtDS Froffl M*ari Maehinas, Sega Magazine, Nintendo
Mogoiine System, Campuitt and Video Ggm»i,. PC Rnview, CU
Amiga, Jhe One Afn>gQ. oirtd PC Game* will all be *ere.
EOADRIVE TIPS
Hi there Mean Machinery
Welcome to the Mean Machines
satellite, orbiling twenty miles
above the Earth. I am Captain
Paul! Here I sit at the Central
Control Pa dale playing games
day in day out, but I care not. It
is my trusted duty to the fair cit-
izens of Earth to explore the
dark infinity of the Multi-
Dimensions, seeking out new
and better gaming tips, Sad?
Yes, Lonely? VES! But il my cho-
sen path, for I am The Groovy
Gaming Guardian! The Joypod
Jive Commando! Proud servitor
of the dork cosmic force known
only as VIDEON! Of course, I
om not without friends. Well,
visitors anyway. Often, my
intergolactic chums stop by.
There's Xantos-9 from Planet
Theron, the League of Squid-o-
nouts and my dear pal Whitley
Strieber, alien investigator. All
have joined me in my many
daring games adventures at
one time or another. But don't
go thinking I've forgotten you,
my chuckling gamesters.
Without your perpetual stream
of gaming lips, my cosmic task
would be impossible. So stay
vigilant and if you find any con-
sole secrets contact me via your
Captain Paul communicator
watches or, if you're not a
member of my Cosmic Games
Legion, send them to this
address, CAPTAIN PAUL, HEAR
MY CALL! I HAVE A TIP TO
BEAT THEM ALL! MEAN
MACHINES SATELLITE, PRIORY
COURT, 30-32 FARRINGDON
LANE, LONDON, EC1R 3AU,
EARTH. Now, seeing as you're
here I may as well give you a
tour of the inner sanctums of
the Mean Machines Satellite.
Gamesters Assemble!
k
Join me now, gamesters, os I
enter the Brain Room of the
mighty Mean Machines Satellite,
To the ungamed eye, it might
look like this chamber is filled
with a mish-mash of flashing
computers and whirring
machines, but to any member of
my Irusly Cosmic Games Legion
it's obvious what is here. None
other than VIDEON-1, the
Supreme Intelligence! It is
VIDEON alone that writes,
draws and colours the pages of
Mean Machines Drawing on
raw cosmic flux from beyond the
Multi Dimensions, he combines
this untamed matter using th
brute power of his galactic
mind. Even for such o mighty
mentol force, VIDEON can only
perform this task once an Ea
month. Normally only Profes
Merretl is allowed to read th_
untreated words of VIDEON, but
just this once I'll let you
Z0T
First stop. Professor Merretts laboratory! It's here that our
super-psychic leader spends his days constructing bizarre
new gadgets for the crew. In fad, here he is now, fitting
Claire's brain back into her Robo-Girl body. Why if it wasn't
For The Prof she'd still be nothing more than a brain in a
cryogenic pickling jar, just like that Walt Disney fellow And
speaking of Disney, here's a pair of top tips for his Aladdin game.
On the desert stage, stand underneath the washing line, facing right, so that when Aladdin leans for-
ward his head is directly underneath the Mickey Mouse ears If it's done correctly he should gain an
extra fife. That one comes from R Robinson of Rotherhom.
Also, enter the option menu by pressing start and then enter A, C, A, C, A, C, A, C, B, B, B, 8. A digi-
tised picture of Dave Perry should appear together with a level select and infinite energy option
Gamoster David Yolland of Stafford supplied that one.
MM SEGA
MEGADPIVE TIPS
gamesters take a sneaky look.
Why, here comes some hot info
down A, Now when Sonic
appears press B He should turn
into o ring. Use A to cycle
through the different objects,
, press C to put them down and
' B to turn bock into Sonic. By
pausing the game and press-
ing A you can return to the
Level Select screen Kirk.
Wow, thanks VIDEON! Whot a
l hot tip. Tha...
MIHEIBIUIY
Silence fool I Krrk. When the
title screen comes up, press
UP, UP, DOWN, DOWN, LEFT,
LEFT, RIGHT, RIGHT, A, A, B, B,
C, C, A, 8, C and Start. Sonic
should now be invincible for the
whole gome. Krrk. There is
more. Input. Input.
WIN WOPIMR
imi satcr mo{ mBY
Krrrk.., kchk, ..Videon has a hot
new tip for Sonic 3. Krrr-b-b-b-
chk... Level Select Without
Game Gems! When Sega logo
appears ot beginning of gome
wait until background turns
black and , . . krrrk , , , qui cMy enter
UP, UP, DOWN, DOWN, UP,
UP, UP, UP A chime should
sound. Nrrk. Now when the title
screen oppeors, press down and
a new option should appear
underneath the normal ones
Select it and, by the moons of
Zantos, the level select is yours.
DEBUG MOM
When selecting a
krrk... chug— chug.. .level using
the Level Select cheat, hold
imu
When ploying the two -player
mode ..krrk. ..select Tails and
pick Balloon Pork as the course.
Now fly over the balloon nearest
the check point and drop onto it
when the tinier reaches 1 . Press
left when you hit the bolloon
and keep it held down. Tails
should go through the scenery
and fly right up to tha top of the
level, thus beating your oppo-
nent every time. Krrk. Videon
out.
Here we ore in the Mean Machines Hall of Fame. This is where
we hang all the pictures of our good buddies who've helped us in
our many adventures. This picture, for instance, is of Ecco the
Dolphin. Why, I'll never forget how he helped us when the evil M
Bison attacked the Satellite with his army of robot warriors. Using
his mostery of Aquatic Kung-Fu, he defeated the strike force sin-
gle-handedly, giving Professor Merrett time to crack the code on
Bison's deadly Greviton Bomb! Anywoy, here's a level select for
Ecco's own game, entitled Ecco the Dolphin, You can thank
gamester, P Br o die of Sydney, Australia for this one.
Enter a level and make make Ecco turn around to face in the
opposite direction. As he turns, pause the game so that he's fac-
ing you. Now enter RIGHT, B, C, B, C, DOWN, C and UP, Do it
correctly and a Debug Menu will appear allowing you to select
any level, moke Ecco invincible, speed up the tempo of ony tune,
read all the messages and even face off against the final boss.
_ _ _ Ah, here we are in the
l i A\ I Lethal Lounge, It's here
^ \ I ( that the Mean Machines
Crew hone their gaming
powers under the close
observation of Professor
Merrett, up there in the
viewing booth. Boy, you
should see it when he sets
the Fetal Factor up to Ten.
Prop- ray beams fly around, circular saws slice through the
almosl-indestruclible Thrangdinium walls and of course, there's
The Incredible Folding floor to face! Still, this training is essen-
tial if top crime -busters like Oz-Man expect to survive the haz-
ards of Superspace. Why next time he could be faced by the
dreaded THREE HIDDEN CHARACTERS FROM MORTAL KOMBAT
as discovered by gamester, A Mathers of Belfast Okay console
fiends, here's how to get em!
MPTIUAN SOMA
You may select any charocter except Sonya.
1 . Enter the DULLARD cheat (Last seen in ish #1 4, game-
freaks!) and set the PLAN BASE to 4.
2. Now enoble FLAGS 0, 2, 5 and o
3. Set the 1 st MAP to WARRIOR SHRINE' and get fighting!
DON'T get Reptile out on the firsl PIT stage you come across, Bo
patient, gamesters, ond wait until you get to the second PIT
slage which should be on the 1st Endurance Match, Try and get
a double flawless and a fatality (if you get hit, you won't be oble
to reach Reptile, so just keep getting beaten until you gel
around to the PIT stage background again. You hove infinite
credits remember!). Now you gel to face the Reptile! Never fear
though, you only have to hit him once, all thanks to Flag 0.
Sonya will now appear, except that she looks messed up and
performs some all new moves such as o freezing Sonic Blast ond
a strange hologram attack that acts like Scorpion's harpoon.
MPTIUAN RAYMN
To get Reptile Rayden to appear in The Pit, use the some
method, but do not select Rayden as your character and set the
PLAN BASE to 1 Reptile Rayden con perform a cannonball
attack, a wrestling clothes-line and a squishy uppercut among
other things.
MPTIUAN CAM
Getting o Reptile Cage is a little more complex . Firstly, you can-
not use Kano, Liu Kong or Cage. With the four characters that
are left you con use the same method, but, with the exception of
Rayden, the PLAN BASES must be set as follows: Scorpion - 2,
Sub Zero - 2 and Sonya - 4. Also for Sub Zero the 1 ST MAP
must be set to PALACE GATES Reptile Cage can perform a
green freezing fireball, a Dragon Elbow punch and performs a
deadly Hooting spine-removal fatality
Stephen Buckley of Roehestown hos sent in this tip to make Sub
Zero or Scorpion look like Reptile Go to secret options screen
and enter FLAG 3.
Pick Sub-Zero
and get to
Reptile. Then
halfway through
the match press
A, B, and C on
joy pad 2 and
press START.
Now, when play-
er 2 goes to
select Sub- Zero
or Scorpion, ihoy
are green just
like Reptile.
MM SEGA
Cosh, that name brings back
memories- Why I haven't seen
those chappies since the
Cosmic Superheroes Colouring
Annual lost year, when we all
teamed up to defeat the
dreoded Krool and his Insect
Legion. If only we'd known this
cheat, maybe Claire would still
hove her human body!
On the fifth level, there are
some barrels on the ground.
The last barrel cannot be
destroyed because there's a
bad guy in it who runs off the
screen. Shortly after this hap-
pens, an icon -dispensing bird
flies onto the screen from the
left. If you fallow it you con get
right to the end of the level
whilst continually recharging
your energy.
iMllntllt
Of course, between adventures
the Moon Machines Crew often
enjoy some light recreation,
which is why we hove the mas-
sive Gomes Arena! Here we race
around on roller-boots, catching
lifts on iho back of maintenance
droids. Unfortunately, Yob
always wins thanks la his tele-
scopic thrangrjinium arms. Still,
maybe we'll stand a better
chance thanks to Ed Hoyden
from Windsor. He's sent in these
codes for all the levels of
Sit i (chin ', which come complete
with large sums of money and
awesome arrays of weaponry
STAGE 1 : OANU NGRC YO01
STAGE 2: SJSUQA1P AFRO
STAGE 3: S2FU YYQP DLRN
STAGE 4: F21KGOIGWEF4
STAGE 5: OJOU 5XSL YYJH
STAGE 6: Rl 1W YBY5 XA3G
STAGE 7: 4U32 4YZC AHVJ
STAGE fl: 2AZU ECGl MBNW
STAGE 9: FUOK 5CFU R2DE
STAGE 10: F4PM 3NV4 R1HQ
STAGE 1 1 ; ODMK JXFY SAZH
STAGE 1 2; TQU\ T3W GSMP
Also, by enlacing 1 JAI OKTO
GBCW you
can stort on
the
Wathii
cfage
MM SEGA
r?
*
V
Who is the mysterious Ranger X? He who travels the cosmic high,
ways on his space tricycle and commands the power of the awe-
some Energy Galactic) Who knows, but one thing's for sure, he
likes fruit' On the third level of his game there ore tiny red
apples on the trees. Shoot them down and then catch them 1o
recharge your energy.
ULn3/A\
ILL)
AMjUl
Last month, you'll remember how the Mean Machines Crew
uncovered a dastardly plot by the Miniature Man, who'd shrunk
President Clinton and hidden him in an NBA Jam cartridge) Well
after we rescued him, Professor Merrett wgs contacted by
Dennis Muddleton of Odsal through his psychic stethoscope,
informing him that yet more people were still trapped in there!
To free them, just select "YES" to enter your initials and then
input the following three letter codes. Don't enter the last letter
of eoch code though, just put the cursor over it. Then hold down
START together with the corresponding Joy pad button.
CHARACTER INITIALS BUTTON
RED NINJA N|N A
KARUKI QB A
SCRUFFY ROD B
WEASEL SAX C
P-FUNK D1S C
MICRO
MGHIHtS
Now here's an interesting item
Inside this jam jar Is Shrunken
Ci>y Of Kalibos, capllal city of
planet Ooberon- 1 0, the home-
world of Lucy Hickman AKA Lody
Lightning. Why is it so small 2
Well, it was miniaturised by the
evil warmonger. Borakus as a dis-
play for his trophy room. That
was unlit my Cosmic
Legionnaires rescued it from his
rocket-powered Battle- Planet.
Unfortunately, Professor Merrett
couldn't return the city to its nar^
mol size, but if you peek inside
you con see they're quite happy-
Why, right now they're having a
little race and from the look of it
they're using these all-new Micro
Machines tips too!
UNLIMITED CREDITS
During o race, pause the gams
and press B, DOWN, C, DOWN,
UP, DOWN, LEFT, DOWN
Unpause the game and you II
hove unlimited credits
TOUGHER OPPONENTS
First, go out and find friends who
can play Micro Machines better
than you. Then play against
them. Ho ho, just a joke,
gamesters Actually, pause the
game and press LEFT, DOWN,
UP DOWN, RIGHT, DOWN, A
and DOWN. Tougher opponents
are now yours.
FASTER VEHICLE
Pause the game and press UP,
DOWN, A, B, LEFT, RIGHT and
UP Don't forget to unpause the
game or the ears won't go very
fast at all!
■ h mt m
'■ r
r-
■
i ■
am
Lotus II? Is that foul space-slug
bock from the Outer
Dimensions? The lost lime thai
bloated parasite attacked us it
ate GuS wholel We thought we'd
lost him for gaod : , bui ihen we'd
forgotten abaul Gus' aberen-
bou" body structure. He is, otter
all, the Sub-Plutonic Man! With
its first bite, Lotus II expanded
until it popped ond out flew Gus,
much to our relief. But how could
Lotus II have survived such a
blast? Oh, I see. this is abou>
Lotus (I - the game, Heh, well
anyway, if you type in POD
PLEASE as the name for Player
One ond start the game, a hid-
den game of Space Invaders will
appear. Now you con blast os
many galactic bugs as you like.
Thai one comes fiom Andrew
Bates of Congresbury.
wmimjWo
?
W
ns»- ■■ "OOF «»e«.
r ' - Mr
— ■"...
®v «&-*?*/ v *■
**:',.
THIS IS A STEREOGRAM. STARE AT THE IMAGE,
DO NOT FOCUS ON IT AND EVENTUALLY ALL WILL APPEAR
Trust Marko
ALL FORMATS
UMIHBS
Ah! finally. This is my room -
Coploin Paul's grottol It's here
thai I often hove tea parties with
my dear friends, Poc-Mcn,
Sparkster and The Lemmings,.
And Ariel the Little Mermaid. If
she doesn't have a head oche
or isn't washing her hair. Or
going to Skoroid-6 for the rest
of her life. Why, those cheeky
young hams, they're always hid-
ing sausage rolls under the set-
tee and throwing cream buns at
each other. But I love them any'
way, so here's a level select for
their gome-
Turn on machine, hold down
buttons 1 +2 and press UP
DOWN, LEFT, RIGHT, UP,
DOWN, LEFT, RIGHT A chime
should Sound, Go to password
screen and find a level select.
That one comes from Stephen
Buckley of Rothestown,
WIMBUBBN
ItHHIS
Gosh, isn't the Game Gear
incredible? Why, wilh games
like Wimbledon Tennis it gives
sporting superstore luch at
Jimmy Connors and John
McEnroe the chance to keep up
their training whilst on secret
missions behind enemy lines.
Anyway, here's a password from
Stephen Buckley of Rothestown
which I just hodda call TOP
POINTS ON THE LAST MATCH!
JIK KLH
XEMOJM
Oh, and when you're on game
3 (when you are serving) on the
left hand side of the court, serve
the boll from the place the com-
puter puts you, push right ond
the boll will go out. Serve again,
push left and the opponent
I every time. Until next
month gamesters, See yol
"The secret meaning of
Aberenbou will be revealed next
month'
% '
«- Ml
MM SEGA
MEOADRIVE
Hey gamesters!
Come over here 1
and look at this.
It's one of the Zum
Guns used by the
Mirror Men of
Mars. After we
led them
jnd Ihe glass
rway, Sub-
Plutonic Boy (as he was colled then) wrestled the device off
them A device that reverses any image! And look, it seems
Sega have used it on their new game, Virtua Racing , because
it has o mirror model Just consecutively attain pole position in
each course and a new reversed Vidua Racing icon will appear
on the game select screen. Choose it and you can race all three
courses the wrong way!
Prepare yourselves now,
os we enter the Mean
Machines Museum, It's
here that we keep all the
strange artifacts we've
found on our adventures.
Like this, the
Cosmicroscope I Peer
through it and you can
see into THE MICRO-
COSM. There, trapped for
all eternity is our old
friend, test -pi lot Chuck
Power sitting in his minia-
turised jet-fighter as he
races through its many
tunnels in search of free-
dom, If only he could see
these posscodes from
Ryan Hunter of Green
Hills, perhaps he could
escape)
mm Eli
Here m the Mean Machines
library can be found the Jungle
Book, a mysterious tome docu-
menting every known shrub 'n
the Murtiverse. It was brought
bock from one of Professor
Merrett's expeditions to Planet
Jung u I us. Unfortunately, he olso
brought bock a symbiotic alien
vegetable that sluck to Ihe back
of his neck and tried to take him
over. After much struggling we
finally removed it, but the Prof
still shews the scars — he now
has tomatoes instead of ears.
Here's a cheat.
Turn on the game and when the
Sega logo appears, hold down
buttons 1 ond 2 together and
rotate the D pod A chime will
sound when the Virgin logo
appears, showing the cheat has
worked, Start the game and you
can select ony level you want.
Mark Richardson of Liverpool
provided that one,
JHiKIEK
BOMB
CHAMP
Otherwise known to you regular
gamesters OS Oi-Mon. Yep,
having trained himself since
before birth in the secret oris of
Kenryu Kyokendokro Kung Fu,
Oi-Mon is the ultimata foot-
fighler in ihe universe, Still,
even for the Oz these posscodes
from Motf ond Jamie Honkinson
of Orford could prove useful)
ROUND 1- BLAZES
FIREWAV
MAGMA
VOLCANIC 5
NlTROGEANS
NEATRON
DRAGON
MONSTER
ROUND 2
ROUND 3
ROUND 4
ROUND 5
ROUND 6
ROUND 7
ROUND a
ROUND v - SLAYER
ROUND 10 -FREEWAY
ROUND 1 1 - IFONLY
ROUND 12 -PAULINES
ROUND 13 - CROSSROADS
ROUND 14 FIGHTER
ROUND 15 ■ TAKEOUT
FINAL ROUND - KNOCKOUT
Enler BARWaRS and you can
win each fight with one hit.
'TvJ
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tmiLW
Welcome to the world of Marko, a world of cartoon madness. Experience the addictive blend
of football skills and platform action that combine to make a superb gameplaying experience,
Add the most incredible graphics ever lo be seen and the result is Marko's Magic Football.
If s just like playing a carloon.
STOP PRESS PREVIEW
1 ust as we were
putting this issue to
bed, we got a cafl
from JVC. Tome and
see Rebel Assault', they
said. Bearing in mind
it's one of the most
anticipated Mega-CD
titles ever, we couldn't
refuse. So, here for
your pleasure, we ore
proud to present the
first PROPER and com-
pletely exclusive look at
JVC's tribute to the Star
Wars trilogy...
I
A long time ago, in a galaxy
far away...
far.
In 1977 BS {Before Spielberg), George
Lucas introduced us to a plucky band of
freedom fighters. Starting on the desert
planet of Tatooinc, we met adopted
farmer's son, Luke Skywalker, and his two
recently acquired droids, R2D2 and C3-PO,
Whilst prising lumps of grit from R2's shell,
Luke inadvertently triggered an SOS from
what appeared to be a princess. The rest, as
they say, is history, Luke consequently teams
up with Jedi master. Obi -Wan Kenobi, smug-
gler Han Solo and his Wookie sidekick, and
Princess Leia. Together, they joined the rebel
alliance against Lord Voder and the evil
empire, and a classic trilogy of films were
bom,
Such is the popularity of the Star Wars films
that, even in these days of Jurassic Park-style
effects, they still make fascinating viewing.
Star Wars, The Empire Strikes Bock, and
Return Of The Jedi were, ot the time, ground
breaking films which not only had a solid plot
running through each, but featured more alien
species than countless B-movies
iVC's Rebel Assault is predominantly based
on the first film, with the player making their
way through a series of attacks on the empire
which culminate on the epic journey along the
Death Star's trench as the rebels attempt lo
locale its weak point — a small exhaust port —
and split it open with a missile. However, on
your way to this target, the player is dropped
into a series of ice stages, reminiscent of Luke
adventures on Holh during The Empire Strikes
Back, which oiso mark the appearance of the
empire's AT-AT Walkers.
As of yet, JVC don't hove a UK S#go licence,
so Rebel Assault i* stuck In limbo. However,
the CD is currently with Sega for analysis and
should be cleared for release for in
September. Fingers crossed...
V
%
Mitei, o/w-f, iminvH
midnight.
itrot
46 MM SEGA
A Death valley talk "> tfte ref Y *»*' iiiimnw.
STOP PRESS PREVIEW t£>
ECHOOTR [NOW RUDE!)
n the past Mega-CD titles have been criticised
for the lack of interaction on the player's part.
Tomcat Alley Has gone- some way to redress the
balance, hut JVC claim Rebel Assault will com-
bine film Footage with playability mare so than
any other CD title. There ore three distinct game
styles within Rebel Assault's chapters. For the
most par), the action is viewed from behind the
player's current ship, with the joypod moving
the ship within a narrow area as the pre-filmed
backdrops whizz by. 5imilorly, there are several
levels viewed from within the ship, and those
offer the player slightly more control as they
pick their way through a maze -like caverns.
Finally, stand up battles are viewed from behind
the unnamed Rookie, as he is shuffled to the left
and right and mgde to duck as he returns fire at
oncoming Stormtroopers.
A The Grant brothers 'erode' tome
snowspeeders Jit their repair park.
▼ This sequent* shows the spmtatu-
iar AT-AT stage.
A Making as moth an impression an Hie Walker as passible at this dis
way to romp/ere tftts stage eHorHofsfc
\
MM SEGA
STOP PRESS PREVIEW
HUTCH V
RMOtfTH
Everyone's going on about
the gap between films and
games shrinking with the
advent of CD technology., but
Lucas Arts aim la reduce it
even further. Rebel Assau
features a key cast of five
rebel members, each of
whom the player is In contact
with throughout the game.
The player, however, isn't
cast as Luke as originally
thought, but as the unnamed
'Rookie One' — and these
are his wingmen...
Commander Jake Farre
A space veteran
drawn out of retire-
ment for this last-
ditch attempt to over-
throw the empire. A
particularly useful
teocher, but scornful
of cocky new -bloods.
Commander Ru
Murleen: Despite
her youth, Murleen is
the gal responsible
for getting new pilots
through their train-
ing.
Copt a in
Merrick Sims:
Another veteran, with
more kills than any
other pilot. He's in
charge of Blue
Squodron, and is an
essential ally in the
battle for the Death Star
Harris: Harris's
father was one of the
key figures of the
'old'' rebel alliance,
and OS a result Jnr is
expected to live up to
his dad's reputation.
Lieutenant Turland
Hack: In charge of
communications on
Tatoaine.
f <
NYFRIEMDOESnUKEVOU.
Lucas Arts have strived to make Rebel Assault as
dose to the George Lucos movies as possible —
even down to the way the screen fades in and
Out. The action starts on the plane! Tataoine
with the Rookie player training to join the rebels.
From here, the action progresses on a quick tour
of duty to a rebel-held ice planet which is under
attack from the Empire. Lost this long, and
you've earned your wings, and are whisked
away to the rebel base on Jovin where the plans
to attack the Death Star are being hatched. Each
of the stages leading on to these key points are
shown in chapter form, with each stage of the
plot mode up by four or five chapters.
Tlii move afro is thm view at
Hyptripavd-
48 MM SEGA
STOP PRESS PPEVIEW
&J
o
i_
ffrei
••MCM
i«fftt
trhifirating
ports of the
more
~^X
~X^r~'
. iT,i
T _i
lord Vadet'i personal hxi-too.
The huqe
roMWi rolrcs a
effortto
destroy
A A steeper
lemon of Chapter
One's
HRENT VOU H LITTLE 5HRLL FOH
STOHNTROOPER?
As you can see from the screenshols smqltered across these
pages, Rebel Assault is the Cindy Crawford of video games — ie.
a real looker. As the player's X-Wing leers across the canyons of
Tctooine, the sand dunes and hills whin by as such speed it's
easy to miss the detailing used, Lucas Arts have used ray-tracing
techniques to combine the detail with speed and, even though
the Mega-CD's typical grainirvess is noticeable, no other Sega CD
title con touch them. These techniques are exploited further into
the game as the player roars across the surface of the Death Star
and past Star Destroyers, and the effect is further enhanced as
rootage from the films is interspersed with the action.
^"Vi
K*
« ■$
MM SEGA 49
STOP PRESS PPEVIEW
Whilst ideas such as the AT
AT attack and the tunnel run
towards the Death Star's
exhaust pipe have been lifted
straight from the film, extra
meat has been added to the
shoot 'em up action. For
instance, before the player
gets to use their tow cables
against the legs of the imper-
ial walkers, first they must
locate and destroy the probe
droid sending info to the
empire Similarly, a huge
laser stands between the X-
Wings and the trench to the
port, and can only be
destroyed by destroying its
shielding. As such, severa
fly-pasts ar& needed to blest
cwoy the shields and then
destroy the gun itself.
THE FORCE 15 STRONG IN THIS 01
Rebel Assault comes at a time when speculation
regarding a new Star Wars film is rife. George
Lucos has confirmed he is planning to make the
fourth instalment, and rumours indicate that it wi
be set during the Clone Wars' before the events i
">e trilogy take place As such, it is believed it will
fallow the Emperor's route to power, and the
younger lives of Obi- Wan and Anakin Skywalkc
the latter of which turned to the dark side and
became Darth Vader. Other than that, little else
known Shooting is supposed to start sometime in
1995, but let's just hope that the rumour about
Macauley Culkin being in it is a wind-upi
mraJ
^^^^^^^^^^^_.
~J
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A My Cod-' lony Bean hai rrosied to
the ferric Side. Httr Tory MPs of the
25th century!
A Owe of tht iamlmtk
art Mnte* «q»cmes — thh time m
Hor/i.
50 MM SEGA
Save an astonishing £14.999.960,01 on the world's greatest footballing talent and buy yourself the Ryan Giggs of
video games. Start playing this May See if you've got the skills to be the game's next superstar, 9]J£Mfs'SE)j§
iiiiini ii
RYAN
n<
£39.99 cm Sega Mega Drive. £49.99 on Super Nintendo
^laiirt
OPTIONS
RESPONSIVENESS: MEDIOCRE
CAME DIFFICULTY:
MEDIUM
DAT SCO
BEAT 4 FICM
Drogonball 1 tonwu Iran Japan,
where it is a nice ? j(M (omi( book
and loy lormnt.
DDDDD
rDUDD
DD3I
GAME AIM
Delect opponent! in tht mk-mi< ...
beat 'Em up style, by knocking Iht
L-nt rq «■ oitt ol them.
In Japan, comic series of the likes of Drag on ball
Z are immensely papular with children and
adults alike. The volume of male rial pushed out
an sagas like 3*3 eyes and Ranma might seem
huge to us, and the lurid -coloured paperback
back-to-fronl format of the editions, stacked in
their thousands in Japanese bookshops are for
removed from our Dillons and Woterstones with
their glossy seasonal novels and hardbacks.
Bui the Japanese no one step further and turn
their literary creations into digital forms.
Dragon ball Z is just the latest. The exploits of
Goku and the Super Saya people of Vegita in
their struggle against Friza and his robot cohorts
have been distilled into a one-on-one beat 'em
up. Before you groan, it's an idea not totally lack-
ing in ortginolity...
D
!nfc! — ^itlLJCt
■auto
^11*'^
9
O
FLAMING
KORA
Each player has two bars. The tap one
shows energy level, consistent with most
beat 'em ups. The bor underneath
[J 1-E V
k it
signifies the power level of each fighter,
■ This creeps up during a bout, but may
be boosted by the players performing q
move which envelops ihem in mental
energy, When suitobie powered up,
fighters can perform immense special
moves which rocket across
the screen as huge beams
of energy, doing massive
damage.
% WORLDS APART
\ vP S The fighting arena in Dragon ball Z covers a larger area than other
games. Freedom of movement is possible by the screen splitting. As
the player's separate, a vertical division appears. Also, when one
player takes to the air, using his ievitation powers, a horizontal
divide splits the playing area.
BALLS
TWANKS
To George
at ICE
Distribution
(0302 3^0 079), who supplied us
with Draganball Z is his own ines- / 'J
Hmable fashion.
CJ
MM SEGA
MEGADRIVE REVIEW
\
MAJOR BALLS UP
The secrets of the squiggles
revealed I The essential guide
to the characters, of Drag on bo 1 1
Z ond their foibles:
GOKU
He is a
descendant
of the Super
Sayo, a peo-
ple of secret
power, lie studied martial arts
under Mutenro (the turtle wise
man] ond joined the greatest
ever Martial Arts society. Me is
the number one warrior
amongst the Soya, but wishes
to garner even more power.
&OMAN
Also
descended of
the Soya, he
is in fact
Goku's son.
In the course
of his life, his many battles
enlightened him in the way of
the Super Sayo, making him
more powerful than his father.
PICCOLO
He hails from
Nomek, planet
of the
Dragonballs,
and was son of
the Evil King Piccolo, the persona
of evil in the earthly Gods
(spook I). After achieving his dei-
fied form, he enhanced his pow-
ers by intense training.
O
rt&XTA
A Super Soya,
he is extremely
powerful, but it
has in bred a
sense of arro-
gance and
aggression within him. He has
some endearing qualities.
TRANX
Vegito's son, he
hos an
immense
understanding
of combat. He
despises the robotic legions of
Doctor Gero,
KRXRIN
Also g pupil of
Mutenro, ond a
close friend of
Goku. His
favourite tech-
nique is 'Kienian' our 'round
mind cut', when he costs his
mental energy into a devastating
'komehame wave'.
RXttVUM
Member of the
Ginew special
squad. This
ruthless fighter |
carries on, —
even when he's down. His
mouth -based eraser gun can
change the pattern of the stars,
such is its power.
GXtfCfV
Chief of the
Ginew squad,
Friia's trump
card. He uses
doppleganger
power to match the form of his
opponent which he calls
'Kinapooiu'
mrxft
The ring-
leader who
brought
about the
destruction
of Vegita, home of the Saya.
His ambition ii no leu than
rule of the entire universe,
leaving fear in his wake.
ROBOT If O IS
A new generation robot based
on life-like human form. Power
Is of supreme importance to
artificials, so it ha* an inex-
haustible energy source,
meaning it never tires.
cm
Cell is a biotechnical experi-
ment — creating a fighter out
of the cell cultures of martial
arts experts.
The final
form ho*
acquired
immense
power.
MM SEGA
MEOADRIVE REVIEW
r.
STRXKE A POSt
Apart from the screen split, Drrjgonboll 2 is set
apart with its rouge of moves. Eceh placer has
□ round eight to nine specials, covering all
sorts of conventional combat manoeuvres
and plenty of fantasy' moves. Many of these
require fiddling of the joypad, in
Streetfighler vein.
^M
w
T
If
^^^mr
At first the
"d 'poxy'
ngs to
mind, but
behind a
rather
mbolic
trior,
Dragonball
Z is rather
fun. Firstly il
has a differ-
ent feet lo most one on one
beat 'em ups. The larger
playing area allows you to
draw back and decide tac-
tics before going on for
close contact, and many of
the special attacks are long
range. And there are many
special attacks, including
the amusingly over the top
energy beams. The visuals
ore a bit jerky, and the
character animation isn't
state of the art, and yes, the
split-screen is sometimes
more confusing than help-
ful, but whether by accident
or design, the programmers
seem to have got the paya-
bility just right. At the price
its o luxury, but don't be
afraid to indulge.
Not being
a huge fan
of beat
'em ups, it
was with
reluctance
I
edfo
do the
comment
M t[^ m \f for Dragon
ball Z and,
like Gus, my first impre
sion was that my reticei
was justified. The grapt
are far from: stunning, I..
controls dodgy until you're
used to them and it
appeared far to slow to
any fun. However, once
got into it, I found it wa
just another Streetlight)
clone and actually had i
enormous depth to it win
its plethora of special
moves, fighting styles and
unusually large playing
area. Dragonball Z really
does offer a new slant.
> \
TROKY CORNER
It is slightly amusing to find Dragonball Z pro-
grammed by Bandai, a Japanese toy company
who hove always had on association with
Nintendo. Indeed, until 1993, Bandoi were Ihe
licensed distributors for Mario s wares in the UK
and would have blanched at the thought of a
j a drive game
T
GRAPHICS
Thefinl
Megadrive beal
'em jp to iplil the
main window.
Same of the
iprifes arid background! look
pleinlitre,
Poppy energetif
soundtracks which
drive Ihe game
along. Great sound
fllem.
Net much variety to be bind in
the music
PLAYABILITY
There's a huge
range dl mows,
tent of riiMi
quite t aiiiryina, to
perform. A very
tactical beat 'em up,
Ihe jerky performance gifW it
on nmalt*irilhf«l
LASTABILITY
Eleven oppo-
nents, end various
gWMIMfttl.
* Some, ftwrnin
iiKcoinb to
J rep«tilivc mm ivndrone'.
the £60 loa n din-
<oumgrng foi ogam?
that, at inheqrl, if
gn imiiptkin of marry
dlherL
OVERALL
Iniriguing, quirky, enjoyable
odd off-btiat. Drogonboll 1 is
(or those? who like their heat
"em up* unusual (il that it
possible).
a The main diororf er ipendt a fortune en Shcrtkwavci act and
ttnette hoi'npray
MM SEGA
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rMAAWlt
W. MEGADPIVE REVIEW
VIRGIN
OPTI
CONTROL JOT PAD
CONTINUES: 3
SKILL LEVI U; 3
RiSPONSIVENESS:G0OD
GAME DIFFICULTY;
FMY
Guid<> ycmnq Mowgll ocroti the Imi
platform IcveU and lire b<wui («■
(irinv, tnlkdinq tjpmi and knding
hiuhums.
All these city slickers who moon that if s a jirn-
glo out there must be blind. Surely they con
see that the answer to oil there problem! is to
wear □ lorn cloth! Look at Tanan: surrounded by
ferocious boosts aplenty, but did they ever touch
him? Nope. It's the loin cloth y'see — they were
scored to give him any grief or otherwise that
flimsy pouch would go flying! The some sort of
principle was
employed by the Celt
army. The thought of
thousands of Scots'
willies waving in the
wind os they ran at
you at Ml speed
was enough to freak
the bravest warrior
out.
This idea cer-
tainly worked
for Mowgli the
man-cub,
which brings us
nicely to the
point of this intro
as it's platform
action aplenty as
Rudy or d Kipling's
(and later Disney's]
classic Jungle Book
swings onto the
Megadrive.^""
Having lived in
the jungle since
infancy, Mowgli is
no ne-to- pleased at the
prospect of returning to
human society but
return he must as 5 here
Kahn — the man-eating tiger — ii back
and wonts nothing more than to fill his face
with tender man-cub,
Mowgli's guardians, Bagheera the
panther and Baloo Ihe bear, 0re along to
help the young 'in on his quest over the
ten Jung ley platform levels where
bonuses, extra weapons and point
boosters are
there for the
taking while
the beasts of
the jungle try
their best to
thwart the
man-cub's
escape plans.
X
6
■'?
MM SEGA
^
DRIVE REVIEW
X WAWT TO BE LXKE YOU
S
Like Cool Spof, Global Gladiators and Aladdin
before it, The Jungle Book is an unashamed a
platform game. And like most gomes of this
genre there are pick-ups oplenty en route. Here's
a run down of some of the more useful ones;
HeartiBoosts Mowgli's energy level.
Mowglt Head; An extra life usually found for out
of the man-cub's grasp Can only be reached by
leaping energetically on an obliging snake.
GemsiA certain number of these must be found
per level before Mowcjli can progress to the boss
and ultimately the next level
w
1
Lttc x
WL J
MMEN
Wo wee, whoopee-doo and salutations — it's
another platform game from Virgin which is
not at all like Cool Spot, Global Gladiators
or Aladdin. OK, you've caught me out: it is
\ similar. Very similar. But to be fair, I do like
■ this one more than all the others. The
graphics are spot on — typically lavish,
' colourful and Disney-esque with massive
sprites and excellently represented charac-
ters from the cartoon and the jolly Jungle
M §J^\f Book tunes are present and correct. But
what about the all-important ploynbility ?
Well, platform/ it may be with the usual leaping from place
to place, collecting power* ups and shooting foes, but it is
good fun — especially with the bonus levels and hidden
areas thrown in lor good measure. However, like many
before it, this game is much too easy — I reached the eighth
level on my first go and although I probably didn't reach all
the hidden areas. This doesn't bode well on the Instability
fronl and, sadly, unless you're a Disney freak, it means it just
ain't worth the cash..
CARTOON CRONXfcd
On the first level you get a free r»de os far as bosses are concerned — it's fust o matter of collecting your gems and finding Bagheera who's
basking in the sun, Thereafter, though, it gets a bit more tricky. Here's the gen on a few of the guardions;
\
King Loule:Another fruit
thrower, but a lot more fero-
, cious than Boloo
Shere Kahn:The final and tricki-
est boss to tackle which we're
not going to give you even a hint
on — you'll have to wait and
aa the Snake: Attacking
Mowgli from oil angles, this slimy
creep shoots hypnotic homing
missiles from his eyes which Ihe
boy must avoid while shooting
Kaa's head for all he'« worth.
Bploo the Bear: Mowgli's pal
still holds the man-cub up
because he thinks it's a real
hoot to chuck fruit at him,
Mowgli must balance on two
rocks In the river, catch the
fruit and chucks it bock.
MM!
ME<3AD«IVE REVIEW
r r«« ft«MoY ffcu J»W?
COMMEN
A few
weeks ago
Virgin's
^ Aladdin
was given
'Game of
the Show 1
at the ECTS
in London.
I thought
it w&s a
ridiculous
decision, judged entirely on
appearance alone. Jungle
Book has been conceived
out of the same mould, and
may receive the same fatu-
ous accolades. In fact.
Jungle Book is nothing
more than a re-styling of a
concept which was a re-
styling of Cool Spot which
was a restyling,,. There's no
doubting this game's beau-
ty. A phenomenal amount
of work has gone into liny
details like flies, Mowgli's
animation, pastel-shaded
backgrounds, and falling
leaves. But in gameplay
terms it's appallingly
regressive. How can a
gome be pi ay tested proper-
ly when you traverse three-
quarters of its levels within
a day? It's an attractive,
seductive game, but with a
lethal lack of Instability,
Virgin are innovative
developers, and have pro
efuced many breakthough
games (Dune II comes to
mind}, and will no doubt
write many more but, sadly,
Jungle Book is not among
them.
MM SEGA
FRUIT Alf P If VT CASE
Although Mowgli con waste some of his foes by
bouncing on them, he couldn't survive without his
weapons. Luckily, there are a number of power- _
ups at his disposal. He starts with a limitless
supply of bananas to throw but these con be
exchanged far:
1
[*"*]
Nuts:£lightly more powerful thon the standard
shot,,
Mask;Mokes Mowgli temporarily invincible when-
ever he chooses. Handy for tockling bosses,
".„•;.' II
Double Bananas: Another nice one for taking on
^^rp?
bosses,
tWjH
Boomerong;Surrounds the man cub with fast-
moving boomerangs — great when confronting
lots of baddies at once.
BONUS NECESSITIES
Hidden throughout the game are five bonus levels which can only
be accessed when Mowgli discovers a secret spade. He then finds
himself in a cove whom* masses of power-up icons are lying, just
gagging to be picked up
5pa1 on.
Bi anfiful bctk-
giOunds and huge,
detailed iprilei
which are all
fqiihful representation! of live
Disney thorocteiv
Mliheold
Javourilei from fW
feature film ore in
he*e.
The elletti ore o
bil noil, though.
PLAYABILITY
Really easy lo
get into with I Oh
ol plnteita
ex plow.
But iti Ihf
mm* old thing with nothing new
lootler,
rnrnr
The bonus levels
tone some finding.
The Ten level), (an
be lipped through
tar loo quickly and
once completed there's nothing to
bring you bonk,
A gome whkh fill
loke you on If a
couple of doyi nl Ihe
moit to tomnlete juil
Wt worth the cadi
demanded nowaday* for
flMfljODffva cant.
This gamp's rather like a Ming
vase — beautiful lo Soflk el*
but empty too easily cracked
and rtol worth Ihe money.
*-
*
3a "id uv/uy fu/ Ui^ 30'J*J£;i
-JUrttei'iWJ lali'JduslI'Jii i^iitili
v/'j/lii ova/
GAD GAMES, 20A BELLE VUE,
Please send me a free SOCCER
£5,00. I understand I am under
Name...
Address
BUDE. CORNWALL EX23 8JL
SUBREMOS intro pack worth over
no obligation to play,
.......Tel no
.Post code.
Favorite Clubs,
PLAY BV MAIL
It's the fantastic way to play football by post.
All you need Is a rule book, pen and a stamp.
With our beginners guide you'll soon be making all the
decisions that give you control over your club.
Promotion, fame, fortune or relegation - it will all be In
your hands!
HOW DO I ITART?
With your FREE introduction pack you'll Immediately be
given a game position and first weeks results. Using the
tumsheet s provided you select your team and tactics for
each weekly game. Then, send in the tumsheet to us
before the deadline when your instructions are processed
by computer We mail-out your club's results straight
a way, alongside a new tumsheet for your next fixture.
WHY SOCCER SUPREMOS?
Besides being the biggest and best play by mail game in
the world, by sending In this coupon -
VOU WILL RECEIVEi
A full colour comprehensive rulebook, including a
beginners guide to postal football management, worth
£2.00
An Immediate game position, worth £2.00.
Your club's week results, worth £1,65,
A free 24hr phone hotline and fax line to contact the
team of professionals that referee and run your
matches!
Reasonable weekly results prices at only £1.35 or
£1.65.
Regular newsletters and news sheets.
Over 10 graphically laser printed pages of results
every week.
An extremely realistic and detailed game system, that
contains everything you'll ever want from a game,
plus much, much more!
5 CAM ESM ASTER LINE!
A unique service for personal callers for advice,
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Calls are welcome even
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Games
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SiHD COUPON NOW TOt
GAD GAMES 20A Belle Vue,
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Ahuw Up tu T timyi deliver.
CONTROL: JOY PAD
COMn HUES: N A
SKILL UVEL5: TEAM MPEi
RESPONSIVENESS: AWFUL
GAME DIFFICULTY;
It has been 23 bloody years
since England hove won the
World Cup. In fact, the last time
an English player held the tro-
phy il wos in its original Jules
Rimel shape, which has since
retired to Brazil's cup cabinet
because they won it three
times.
What's worse, we won't gel
another crock at it until 1 99fl,
because Groham Taylor
couldn't select a team capable
of demolishing the part-time
fruit -pickers (or whatever) of
San Marino. Still, even ol'
'Turnip' and Laurie
MeMenenenenemy can have
another go at lifting the trophy,
as US Gold's official licence
runs art field. It boasts more
tactics and options than any
other ol its kind, and allows the
player to customise the game in
virtually every deportment —
including the addition ol
England to the squads avail-
able. If only it wos that easy in
real life... « fff
m
World
DO I MOT LIKE
THAT PUSS,
'¥
World Cup '94 exists an two levels:
either as a straight Idckaround or a
tactician's dream. Whereas contin-
ued play of some faoty games often
reveal an unbeatable woy to score
every time, US Gold
have tried to
counter this by
allowing the
player to tinker
» with their team formation before ond during a
match. For example, having found your side's
defence exposed by long passes, a quick trip to the
tics menu allows the player to drag a player icon to
counter such an attack, Lo and behold, the next tir
the attackers try the same move, they'll find a
defender waiting for them!
MM SEGA
C(/pUSA9a
t 2*£*zw<
AS YOU LIKE IT
If there's one thing World Cup '94 has in bucketloods, it's options. In
addition to the usual one/two- player gomes, weather conditions, and
the like, the game's many options also allow the player to determine
everything from how well the ball sticks to the players' feet, the colour
of the kit, and even the names of the teams — what's more, the
made-up players in the game can also be replaced with the real
thing. Blimey-
rid Cup
'94 is the
Burger
King of
footy
games.
> You want
to alter the
y the
II sticks
to a play-
er's foot?
You got It. You want to
select an upfront formation
to outflank the opposition
on the wing? You got it.
Sadly, however, there is
very little meat behind all
these options. I've spent a
lot of time playing World
Cup but at the end of the
day, the actual footy section
just can't cut it, It has
momentary glimpses of
genius, including the best
passing action of ANY soc-
cer game, but the action is
a little too pedestrian.
Similarly, it's breath-tak-
ingly easy to beat the oppo-
sition with the usual tactics
nearly always resulting in a
goal. To be fair to US G,
they have tried to counter
this by adding a series of
tactics screens which can be
accessed during the game,
but I his only serves to inter-
rupt the flow of a match
and, to be honest, I doubt if
many people could be both-
ered. World Cup '94 is a
slick-looking footy game,
but U completely outplayed
by the likes of Sens! and
FIFA.
COMMEN
en more
lhan fair
in his
assess-
ment.
Maybe a
little too
fair. World
Cup hides
behind its
menus, its icons and its
Options. But we are living in
the age of FIFA, and this lit*
tie lot has been found out!
The in-game presentation
is pathetic. Minuscule
sprites, minimal animation
and zero id atmosphere,
Where's the tumult when
you score a goal — it's
meant to be the world's
greatest soccer tournament,
for heaven's sake!
Someone wake the crowd.
very time someone tack-
les, the game stops for a
split-second. Now just take
a look at these players.
They exhibit about as much
intelligence as the real
England squad (and I'm not
doing 'ver lads' down, as
I'm from Scotland,
thankvermuch). Take a Iree
kick and any nearby player
is likely to run in the oppo-
site direction from the ball.
Thankfully (or not, you may
think) the CPU teams are
about as useful as a bag of
Spanners. With a
four- player, isometric, ani-
mated extravaganza of an
alternative from EA, how
could you even consider?
SOUND
Far Irom inipm.
live. The mum is
blonder lhan o
WwM* Apart CD,
tf» cfowd ii apa-
thetic to My the lean and ihe
cffrrii are similarly dull.
MM SEGA
GAME GEAR REVIEW
IT
CODEMASTERS
J
y
The word classic is bandied about rather too often, but if one
game can live up to the moniker it's Archer Maclean's C64 and
Atari 400 blaster, Dropione, Now it has been updated for the 90s
with a scenario which goes on about Ionian crystals and the like.
However, al the end of the day, Dropzone is
still a Defender clone with the player saving
scientists whilst blasting aliens oul to kidnap
them.
As such, forget complex scenarios and
fancy crystals. Oropzone boils down to cluster
of small sprites being hoisted away by larger
green ones, As o jet-packed spaceman, blast
the green guvs and drop blue ones into o
nearby haven. Repeat until your three lives
are gone. And don't forget your smart
bombs. It's as easy as a Soinsbury's recipe...
MENT
'" e played
ery ver-
sion of
Dropzone
there is,
and for me
it's a game
that never
dates.
Forget
special
moves and
huge bosses, Dropzone is
just a fast -moving shoot
'em up set across the same
bland planet — but there's
something about it which
proves immensely
playable.lt doesn't take
long for the aliens to start
speeding up, and
Codemasters have man-
aged to faithfully recreate
the C64 game's brilliant
control system, resulting in
a stunning conversion. I
have to admit that I'm not a
fan of the new fat sprite,
but for sheer sent of the
pants addiction, Dropzone
<an't be beat. Perfect Game
Gear fodder.
MINE
Game Gear Dropzone features
all the monsters made famous
in Archer Maclean's original. In
addition to the customary
green baddies, there are red
mutants which chase the play-
er around the screen; lightning
clouds which unleash deadly
bolts of electricity, and seem-
ingly innocuous balls which,
when shot, release a pack of
worms which are very hard to
hit.
r
The sairi* plantl repealed, and
1 inn and vninterHling spritei.
66 j
SOUND
45
Ihe uiuol blasting effects -and
eiploiiaiu.
PAYABILITY 92
Superb. No holds barred blasting
0£lk»L
LASTABIimr 87
The alien potttmi get busier aid
the f put up b rtollr lough lighi.
VFM
One gl the best blastoff Iht Game
Geaiuerer likely towe.
OVERALL 90
A wekorna and **nf close conver-
lion pi itw W clonic The baft
blasler available loir the 'Gear-
■* Things fend to fall apart quit*
frequently.
)
)
Never has
- game
ore suit-
ed to its
format.
Dropzone
is what
Game
Gears ars
made
for; instant,
addictive
gratification. Really, there's
no distant goals, no com-
plex interface to learn —
just pick it up and play
instinctively. Also, think
yourself lucky. Fifteen years
ago you required a few
hundred pounds and three
hundredweight of cabinet
to enjoy a game of
Defender. Now the miracle
of modern technology and
Codemasters (many say
they are one and the same)
brings it into the polm of
your hand. Probably the
most tun you can have with
five fingers.
62 MM SEGA
I
I
SIX 5RTURR CBItlES
UIJl'lUi
So... you're quite interested in ell
this "next generation" con-
sole stuff ore ua u eh? Of
, cnui se you are. That being
the case, me are proud to
bring you i over age of not
one, not two - but 5 IK neKt gen-
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in the line-up are Duutanu USQ, Uirtoa lighter and Uirtun
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LET'S FHCE FBCI5: IF VOU'RE DT Oil
IHTERESTED IR SEGfl - ORD THE REKT
mmiuwmm
RIRCRZIRE. OUT RIRV 14, PRICED RT R
PIFFLH1G £2.25.
m n g n z i
TPCBIini
MEGADRIVE REVIEW
lis has so little
mm on with
Marvel's green-ski.
anti-hero it defies be..
Since when did the Hulk
require several hits to
smash something? And why
did Banner need special
pods to become the Hulk?
And why should he want to
since he was always
searching for a cure?
Granted, we could let such laxity to charac-
ter detail go by if the game was any cop, but
this is yet another dull platformer with crap
beat 'em up bits thrown in for good mea-
sure. This is no better than Data East's
Dragon Ninja coin-op released four years
back, and in this day and age this is unfor-
givable. The Huik has been in development
for over a year now — surely something a
little better than this should have emerged.
If I was Marvel I'd be well ticked off...
CHANGELING
In the Hulk stories, the transformation to the Hulk
occur* when scientist Bruce Banner is enraged, In
the game you spend most of your time in the
green-skinned roie, helpfully allowing you 1o beat
up the robotic legions standing in your way. You
only become Banner again when your energy level
falls to a certain amount, and death nearly always
follows a few seconds later. Becoming the Hulk
again depends on collecting the necessary
transformation pods.
I MM SEGA
MEGADRIVE REVIEW
ffmmmm
— i
» ■ * r —
her
ling
r sodc.
Not for the
Hulk, but
for video
gaming,
hos
n in
the hands
Qf devel-
opers.
Probe, for over o year
and a half. They even
received advice from a
senior figure in game jour-
nalism (his anonymity is
respected here), but the
end result is a complete
non-event. All (he rage,
action and brute power the
Hulk represents has been
lost in this pathetic, produc-
tion-line platform beat 'em
up. ll J s not even o good
example of the genre. Just
like Virgin's Superman
debacle, console program-
mers, have an unerring
ability to make superheroes
into super dorks.
Excitement? My heart bare-
ly skipped a beat.
Th* Hulk ipriif ii
mogntficefltiy
drawn' my green.
Bvtnoi quilt big
enough. The-
bnckgroundi are blond.
Eitellenl iwmg-
betf s1>le itwnd-
Trent juil like the
loMcon would In-
MM SEGA
EGADRIVE REVIEW
I
1 seems to us that Dragon: The Bruce Lee Story,
was a very flowery interpretation of the odor's
PLAYERS.
GAME TYPE
BEAT EM UP
ill ML
CONTROL: JOT PAD
CONTINUES: 3
SKILL LEVELS; 3
RESPONSIVENESS: SLUGGISH
GUI! DIFFICULTY:
1 ST DAT SCORE
REACH SAMURAI
: 1,
Otuce Ut ii probably Hi* single-
moil lam-pui martial art* expert of
nil lime. Drngon Ii baled On lh* film
ol hit lift.
GAME BREAKDOWN
DDDDD
DDDDD
DD:
an
IM — O
CAME AIM
*i Brute, tow one tovk in life is ta
saiaih nfton ihadts aul ol onforc
you m*et, II itmi'i Irus rf hh lift,
I'm glad I mvtt m«l him..
MM Si
life. Granted, he was indeed the greatest martial
artist in cinema history, but some of the stuff he got
up to in ihat film? Like scrapping seven or eight
cleaver-swinging chefs at once? Hmmmm,
Still, if the film was a true representation of his
life, Virgin have every right to breathe a sigh of
relief. If Hollywood is to be believed, Bruce made hi$
way through life via a series of superb fights which
start with him taking On a load of American sailors,
doing the same to the aforementioned chefs, and
eventually making his mark in films like 'The Gig Boss'
by... er, fighting more people- Virgin hove recreated
these in the 11 stage beat 'em up that is Dragon, sel-
ling! each battle within a scrolling ploy area. Mind you,
I hope they've skipped over the soppy lovey-dovey bits
and the bit where Bruce breaks his back, as they were
really dull, And the latter wouldn't allow for any
special moves,
GA
MEGAD«IVE REVIEW
pr-"P
RUCE LEE 2
odd it ion to the one -player mode, a
tcond player can join in for a bil of a
scrap, too. Virgin's developers had
tginolly hoped to use, Bnjce's wife,
ida Lee, as the secondary player,
t this never came off, so a second
jce sprite has been used instead,
beit in o different coloured pair of
strides. This second fighter does hcs
the disadvantage of removing the sec-
ond chef who appears in the kitchen,
though,
LEE STORY
Military musele men — in yaw
seeps new.
**
#**
HI FOR
rwo
Tkts* devwe* are net en sell f»
kids, ~~
As with most beat em up&,
Bnuce's energy is shown as a
bar at the top of the screen.
Directly below this, though, is
o secondory bar which denotes
the power of Brute's J Chi' —
mystical power. By moving to
the left-hand side of the
screen and pressing the Start
button in conjunction with the
pad, Bruce's move configura-
tions are altered slightly,
odding such special moves as
somersaults and speed kicks to
his inventory.
m
ragon is
le perfect
game for a
beat 'em
up licence.
In the film,
Jason
Scott- Lee
ikes on
p to eight
people at
a time, the
characters come ready-
made as cleaver-wielding
chefs, and cinematic ene-
mies attack Bruce as he
goes through life, From the
early version I saw, Dragon
seemed like it was going to
live up to the film's
promise, but the final game
is let down by some hideous
game flaws. For example,
during the heat of a fight,
Bruce is often stunned and
there's no way of bringing
him around, thus allowing
the opposition to claim
even more of his energy. In
addition, the assorted
moves are a tittle slow to
pull off and this makes the
levels even more frustrat-
ing. Dragon could have
been such a good game. It
looks good with its massive
sprites and clever moves,
but fundamental mistakes
leave Dragon in the 'rm«*d
opportunity' category
MM SEGA
- MEOADRIVE REVIEW
in not a
uce Lee
n, end I
haven't
seen
Dragon,
but I know
good
at 'em
up when I
see
one... and
this isn't an example.
Dragon falls prey to the
kind of gameplay flaws that
imperil every beat 'em up.
First, as Sieve mentioned,
the 'powerless while
stunned' syndrome. This
trick is used when an oppo-
nent is too easy to beat, so
the programmer fakes the
control of the character
away from the player.
Secondly 'repetitive move
syndrome', in this case
Brute's flying kick. I'm also
unhappy with the lack of
moves — even taking the
two other Chi modes into
account — hardly matches
up to Eternal Champions 60
odd moves, or its choice of
eight characters, for that
matter. Dragon's an
attempt to give a new gloss
to combat games, but the
mechanics just aren't there.
SAMURAI SHOWDOWN
In the film, at key faming points in his life, Bruce' s dregms are haunt-
ed by G towering Samurai demon. Bruce finds himself in a smoke-
filled graveyard with the spectral warrior bearing down on him for a
fight to the death — one Bruce eventually loses. The game uses the
Samurai as its final boss, but whenever
Bruce's three lives are lost, a timed fight
against' the warrior allows the player
to continue. Providing they beat
him, that is...
GRAPHICS
laigc ipriloi,
nod luperbly-
dctaiM botlidiopi.
iMlanllf retog nii-
abk from their
Mink (Quntoipnrh.
SOUND
Varied mwir.
and all the usual
turfs-, puntlwi anil
gram m.
▼ TKreHwh
wen I txacUr all |h*¥ could be.
Beat 'en «pt
arc ohtfofi tun Id
gel to grips with.
Bui DfOfMl'i
slugquh Control*
and unfair gameplny faults pie-
vent full enjffrmcnl
MM SEGA
lLJ uLlj
THE Gaines Exchang
The Original, the B;
•~ M J
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^ GAME GEAR REVIEW
VIRGIN
CMITROl: J0» PAD
CONTINUES: NO CHANCE
SKILL LEVELS: 3
RESPONSIVENESS: ADEQUATE
GAME DIFFICULTY:
AVERAGE
BEAT SECOND BOSS 1
As a child, Bruce Lee was known as the 'Little
Dragon', which proves quite prophetic For this
handheld recreation of the events of his life.
Charting his progress from petty crook to martial
arts expert and movie star. Dragon is a scrolling
platformer reminiscent of US Gold's C64 licence
of way bock.
Storting on the boat from Hong Kong to
America, the action contains both fight scenes
and objecl collection, with the former coming into
ploy via a series of kicks and punches, and the
latter used to replenish any lost energy or add a
few extra points to Bruce's score, This mixture is
then repeated as the player guides Bruce to
movie stardom and into countless scrapes.
"TV i l ift ■
* ♦ + * * 4 I
Whilst
Gome
Gear
Dragon
may not
look much,
it does
play rather
well — If
only for a
while. The
fighting
action is limited to a hand*
ful of moves (with one
despatching virtually every-
one with minimum effort),
but the platform part of the
game throws up some real-
ly smart ideas. Handheld
Dragon was never going to
win any awards for Its simi-
larity to the movie, but the
game has more than
enough neat ideas inspired
by the film's fight scenes.
People jump out of ice
blocks, and band saws are
o real danger, and these
ideas gel together to create
a playable, but never tax-
ing, game. Game Gear fans
are a bit tight for good stuff
right now, and whilst
Dragon isn't the exact solu-
tion to the drought, it's a
worthwhile filler.
IFS THE STORY
OF MY LIFE...
Unlike the Meg od rive game,
Gome Gear Dragon's levels are
loosely based on large parts of
Loo's life as opposed to specific
fight sequences. As such, the first
level sees a young Bruce fighting
his way across the steamer tak-
ing him from Hong Kong bock to
his native America, whilst later
on the game jumps forward a
few years to the set of J Ths Big
Boss.' Each stage is made up of
three smaller levels, with a larger
fighter acting as a level 'Boss.'
The m factory is tritkier than a
Wold tangle twister..
70 MM SEGA
«
GAME GEAR REVIEW
:e lee story
BEHIND
YOOOOOU!
As befits o mprtials arts legend,
Dragon presents Bruce with more
hazards than the likes of Von-
Damme and Seagal could ever
cope with Band saws, spiked pits
and an assortment of chain and
weapon-toting fighters and nln-
jas. Brute's energy is displayed
cs an energy bar to the top -left
of the screen, and is whittled
away whenever he concedes o
punch or lands on something
sharp.
this is
totally
unconnect-
ed with
the
Megadrive
Dragon is
a good
thing. The
closeness
is bears to
Virgin's own Robocop vs
Terminator is not so good.
Like RVT, it's nippy, slick
and reasonably playable.
The graphics ain't too bad
as well. But in common with
too many Virgin games of
the mo it's a bit too easy.
Play Jt only on hard, and
even then another notch on
the challenge ratchet would
have been nice. All in all,
it's rather well suited to the
Game Gear; pick up Bruce
and give him a spin as and
when you feel like it
<d
* AnktHMtrtf
mail ipiim,
' The fariidiopt
don't thongc a
qicoi deal,
ON MASTER SYSTEM, TOO
The Master System version of Dragon is identical in
content to that of the Game Gear. In terms of levels,
the two games are exactly the some, but for some rea-
son the Master System version seems to run a little
slower. It also surfers from the 'Exploding Fist' syn-
drome of the handheld game where every foe can be
felled with o sly leg-sweep. As such we're going to
award it..,
76%
ANk*mtiodiKiot,
I tunc, and mwt
I rhin ark-quoit?
iound [*llf<n,
PAYABILITY
The simpliilk
tj-ancpldT means
H'j a doddle lo
pi(li up.
New harardi
ore cunslaiiHy added ihraughDut
ihf qami*.
85
A Shim ol the dom-
« arc rough, and
the addition gf nm
and morrv hotards
mnlrr it (I totighie.
The Icvch ore □ lillle limilar,
and Hint hardly inspires progress,
73
i Not on accumie
licence, hul d
plnjabk gamp far a
i en ion able ppiit
ond that's what
OVERALL
Simplistic bul pluyable ituH. By
no means o cTais.it:, bul one of ■
the mod original Game Gear
pi ci I formers lor quite a while.
MM SEGA 71
MEGADRIVE REVIEW
IMPORT
■i j MSI
CONTROL; JOr PAD
CONTINUES: BATTIRV SAVE
SKILL LEVELS: 1
RESPONSIVENESS: ADEQUATE
GAME DIFf ICUITT:
J
The game it I kerned from trie fhor-
ntters and elements, of tho TNG lalt-
y n ion leriei, CrMted by G*l»
RMM«ibtify.
his century, the twenty fifth, will
be the one for exploration, for
donation; for reconciling the
radoxes of the known golax-
; for discovering: that which i
unknown. J
Starfleet is committed to
is endeavour through its
in-galactic armada. We are ™
not Ihe 'Space Police'- On the
contrary, the maintenance of
the Prime Directive, forbid-
J! ng unecessory interfere
ice in other cultures, is
ir strongest oim. We
>k to bring understand-
, conciliation and
urity to those within
Federation.
Nevertheless, our
voys, like the Galaxy
ss Enterprise under the
imand of Copt. PicQrd,
ever vigilant for threats to this
jrity. Only a quarter of this
loxy is known to us, and the
■uence of mankind is limited
n in this narrow sphere. But we
ready.
CONFLAGRATIONS
Weapons are the last-ditch option when encountering craft. You are
normally given a chance to negotiate with interlopers like Romulans
entering the forbidden zone. If you do fight, the battle takes place on
□ 2-D grid, with the state of the Enterprise shown on the right-hand
side.
Sg^e ih* Galaiy ken d«tTvrtk»n rt
ihe hands of the FDI. Perform lb*
d uli« of a Start ImI craft.
COMMENT
Spectrum Holobyte have
made an admirable job of
creating an original gome
concept out of the material
provided. The Next
Generation provides a
wealth of background, and
the detail I contained in Ihe
ship's computer is just one
illustration of how it has
made its way into the
game. The presentation is
also adequate, even if the graphics are not
cutting-edge Megadrive stuff. It also gives
the impression of a being a massive game.
The downside is that it's frequently long-
winded. The away team segments, especial-
ly the mining one, involve a lot of back-
tracking and fruitless searching. Space bat-
tles are also in quite short supply. All this
prevents this being a great game, but it's
certainly a good one.
The Enterprise enters a nebulous area of spate.
MEGADRIVE REVIEW
TERRA INCOGNITO
The secondary section of the gome- is set on plane-
tary surfaces. The Enterprise transporter may send
away teams' of four persons to investigate planets
These take the form of overhead scrolling levels,
with a fair amount of shooting and a strong puzzle
element. Selecting members for the team is done
in the Transporter room, from a personnel grid. It's,
worth getting a good mix of Ensigns (military per-
sonnel), a Commander, and d trained medical
practitioner. In the TV series, Riker always leads
away team.
1
« 1 1 1 ►» < ■ * ■ lilMMI I in
V*M» Ht •-•»<** f Ik MIIHMI
Ml I Unit t
mmm
1 ,
RSE IN
The TNG series has covered so
much territory in its seven season
run, that any gome couldn't
hope to fit it all in. Spectrum
Holobyte have opted to take a
single storyline and turn it into a
game. The Enterprise crew come
across a disabled alien vessel. By
aiding the unknown hulk, they
learn of a device called the FDI
which threatens the Federation.
Eliminating the threat is the ulti-
mate objective.
T
" f
.
1
BJ!
i
.
9 ™"S 5
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q£f j
Ins in the 23rd tentury, the fide-parting rules
HOP, SKIP,
, JUMP
Movement between planets
is effected by Impulse and
Warp power. The naviga-
tion panel splits the galaxy
Eto systems and satellites
a series of sub- menus.
Vou need to note the direc-
tions of Starfleet and sub-
space messages to keep
you on the right track (if
not, Pi card's log can
I normally assist).
MMSEG
*jj
MEGADRIVE REVIEW
GRAPHICS
The Hrolliig
bridge SMlMA It
nilff.
» fwfl ilttwdwr-
oderi ore all slolk.
Tie same's colour Khente is quite
ilitwdy.
I
Loads or sum-
pieirffwn (be show
have been used:
Noniporlori, tri-
cofderi and mote.
The 1une* are horrible re
nf iheTVnrunr.
PLAYABIUTY
Grcnl dcplh 10 '
b* had, and the
.f.llll. .liKUV'1
spoon leed you.
It's *lw* to gel
into and there's l*is orlion ,
you might e.tpert.
LASTABILI
ll's going to t she
a while la troth this I
biby.
VFM
* The cort H oror-
prKed, but that's due
taaljll IbMEGdI
Full marks in ihe ingenuity
slakes, and not a bad little
I'lfori For Hie i ole- ploying
minded amongst tn.
MM SEGA
The new
Street Winner II Joypad
is designed specially
for the new generation
of video games
•6-buHon layout
•Extra 6 foot
connector cable
• 1st fully micro
switched joypad
•large + high sensitive
burtons
mi
tel/fax: 0S1 -521 -2707
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SBr
Pqymenf by cheque, Postal
Orders, Access, or Visa.
{Mobs* make OMXsues/PO'i
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MP 13.50
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CHEATS * TIPS * HELP
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SONIC 3 THE NEW GAMI
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SONIC 3 THE MEW GAME
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CONTROL: JOT PAD
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CAME DIFFICULTY:
MEDIUM
COMPLETE MISSION 2
LL
Developed at an original Interactive
Movie, Tomcat Ultf'i MtROMO ii
vtvf Top Gun in llovoui.
"
DDDDD
IDD
CDD
X ■»
Hi S t
IE AIM
Down all the designated target* and
return niin from eodi mifiion.
It's so incredibly risky, you shouldn't even consider it. You'll be out on a limb, no
one to protecl you, and it could live with you for the rest af your life. Many have
tried — but few have come back with even a vestige of honour and dignity.
Okay, so you INSIST on being an aclor in a M^ga-CD interactive movie.
Don't say I didn't warn you. Here's one... Tomcat Alley. It's like 'hot Tom
Cruise movie, er, Top Gun. They were even going to get Kelly McGilhs,
but she's doing panto. Listen big mouth, you con forget your
Stanislavski — You basically lake to the skies and blow the crap out
of anything with wings.
But it's a serious movie,
you know? It
raises issues. Pily
no one will
appreciate it as
ah.
A The rest of ffti's plane tovld feed a 3rd world nation!
It's hard not to be
impressed by Tomcat's bril-
liant FMV scenes j and some
of the action scenes rival
those of Top Gun. However,
as is becoming the norm
with these 'movies on CD',
if s only a matter of time
before (he links become
repetitious and it comes
down to the gomeploy to
save the day. This time,
though, things are a little different —
Tomcat Alley is quite an addictive blast.
Granted, there's not a massive amount of
interaction on the player's part, but the
atmosphere generated by the conversations
between your wlngmen add a sense of
urgency to the missions. Similarly, although
most of the blasting is just a matter of
putting a crosshair on a target, this is never
as easy as it sounds and adds to the chal-
lenge. This still isn't the perfect CD game,
but if s a lot closer than Sega have got
before,..
FLY BY WIRE
Lucky Tomcat pilots use on advanced HUD (Heads
Up Display) thai oversees oil the functions normally
associated with joysticks and flip switches The icons
on the HUD ore ranged in columns on either side of
the display
SMALL MISSILES
These ore the standard sidewinders ormed for mis-
sions. Your plane carries up to 15.
LARGE MISSILES
More powerful, these missiles pre retained for larg-
er targets. They take longer to lock-on'.
AIR /GROUND
This control toggles between air and ground target-
ing.
RADIO
Occasionally you need to respond to a message
from base or your wing -men using this control.
CAMERA
Activate recording an reconnaissance missions with
this icon
EVASIVE
Your Tomcat comes fitted with electronic anti-mis-
sile technology It's activated from here. You are
limited to nine evasive*, per mission.
I MM SEGA
-CD REVIEW
LIVING SOAR
To moke you feel you're flying
with real buddies, and not just
dummies in uniform, the goodies'
have personalities, These are devel-
oped in the video sequences between
missions, Your navigator, Dakota, has the
serious hots
for the hotshot
female of the
squadron, Ratchet. Welch his
pathetic attempts at getting a dote
There '5 also a bullish com mender,
who looks like Father Dowling
COMMENT
Interactive
movie
time
again, but
this one's
more like
f interactive
\ y MTV, The
^— * film cut-
ting is
CUS 5lick <"")
^ fast, with
brilliant use of the Mego-
CD's access. Also, the
Cinepak FMV shows anoth-
er gradual improvement in
quality. With the standard
limitations of the format,
it's not hugely interactive,
mare o reflexes game. I
would have been happier if
you had a chance to select
various evasion routes
rather than be presented
with a limited number of
avoids. However, it's an
original concept, executed
well and once more Inferior
CD hardware comes up with
something better than the
tawdry CD-i can manage.
TRIGGER HARRY
The game is a mixture of reflexes and non -interac-
tive film. First select a 'wqypoinf from the HUD,
then one of the enemies to chose. You'll see a
plane in front, which you try and 'lock -on' to with
your crosshair, Split- second timing is needed to sue
cessfully shoot down o Mig. Miss and they might
have a chance la shoot you.
GRAPHICS
Best Cinepak
FMV vml We life
la tbi nil ia,
Fnsl tutting of
Stenei and ton tint-
ing Special FX.
In Hie air, Ibe
contusion of battle
is simulated by
area) FX.
The musk it
appalling 'Rocky Mo¥l*' sh/le stuff.
CD quality is sometimes poor
Fait and rather
luripusto begin
Willi, It strike* you
as interntliw Top
Can.
Limited end slightly repatrl
gamepla r d«i tfie succeeding
ILITY
By mission lewr
Hw 'winoW of
lokrnnce is rery
narrow. Much
praclice will be
Tha active etawrts of Iht
game are limited.
AfullCDcririd» I
d □ feasongtly high
quality.
J how niece games
like ittit ant wore of
D gamsi-plqyei'* Fuitliry.h
OVERALL
The Mega- CO surprises onte
more with a technically
impressive showpiece. But the
qualms aboul lotting value
MM SEGA
MEGACD REVIEW
The pursuit of footballing excellent* continues
with Sensible Soccer CO. The Mega drive cart
was a No.l hit for Sony, amidst an otherwise
potchy year. It was also a truly deserving success,
against the chilling backdrop of releases like Pele
Soccer (will we ever let Accolade live that
down?).
As Take Thai sagely put it in their song,
"everything changes but you". Al first glance
Sensi CD would appear to a copy worthy of the
Sensible Canon. Do deeper benefits lie beneath
ownership of the shiny disc version, or is this just
the second round replay?
m&wmum...
Most of the game options and
controls are preserved, pnd dif-
ferences in ploy are barely
detectable. Sensible is still a fast-
moving, high-scoring eosy-to-
play gome, attracting the same
admirers and its occasional
detractors.
COMMENT
This is
risible,
right. I
Sn't
letting
much
change
from a
perusal of
the pre*
view
game, and
_ . \ proves me
right. However, no tears,
since Sensible Soccer is a
great soccer game and no
harm has come to it. Most
of the gripes mentioned in
the cart review have not
been tackled, notably a
lack of experimentation
with the graphics. No one
with the original should
even consider this, of
course, but those who
missed it might.
Mmrcmi
Sound is one of the mgin areas
of change to the CD version.
Using the CD as an audio access
source, gomes are accompanied
with the life-like noise of the ter-
races (Trpnmere Rovers, actchj.
Chants, songs, and individual
voices may be picked out, and
climactic moments find a
response from the 'crowd'. The
only snog lies with the disc
access The slight delay means
the crowd response logs behind
a goal. Not a big point, but it
adds a surreal edge to the game-
When I
first
played
._ red and
nothing
ipened.
>n, after
what
tmed an
rnity,
the crowd
! There's
only a second delay
between the action and FX,
but it's rather odd when the
crowd go 'ooh' when noth-
ing is happening! Aside
from that, this is just as
playable as the cart.
PHICS
No major graphical
improvement! m ihn CD updale.
The- CD crowd naite it authentic:
bul has a dliappoinling dtJef-
IIITY
Slill Hie motf initanlly playable
loot ball gome.
^^^^MnmaaaftGRC»aB
n-gfj FTC«E ftCH
SfofrW, Jcerfwid, on ye emrdVf
mm
A presentational addition is the
stadium fly post, performed just
before each match. There are
several stadia, depending on
whether a local, national or
international match is being
played. Then the players gel to
walk along the tunnel to the
pitch. Sadly, the effects uro over
in seconds.
OVERALL 90
Slill the f«ond greatest foot-
ball go rttP- Si ill a f if ffl
favourite. Still Sensible.
I MM SEGA
MASTER SYSTEM REVIEW
1 ■ j r vj j M ^~™~^^ I 1
^SIGA
l JUKE
"— ■— — «
EXPLORATION
— — _ The Japanese love dolphins. Especially
I wilh chips. But the worldwide success
This
delightful
conversion
is even
more
appealing
in that it
adds a
game style
to the
Master
System's
large catalogue that it
didn't previously have.
There's no other 8 bit equiv-
alent for Ecco in terms of
depth, detail and enjoy-
merit. The dolphin handles
beautifully, and the newly
designed level layout starts
to test the player much
more immediately. This
looks much like the Game
Gear version, but I felt that
the screen area was just too
small to play
satisfactorily
on the hand-
held. On the
other hand,
this is sub-
aquatic bliss.
of Ecco the Dolphin on Megadrive signals
thai they suspended me advice, of thef
palates for an even yummier gaming
rience. At MEAN MACHINES we were
Similarly impressed with Novolrade's first
game, lavishing obundanl praise and a 96%
rating. Wisely, Sega have chosen Novolrqi '
to pilot the Master System through the tr
era us waters of conversion. The spirit and
essence of Ecco is retained in Ihe basic gome,
and sequence of levels hos been changed. Saving the world
Space aliens is still the hidden premise, though.
SENSUR ROUND
Ecco toTirnyni cotes using sonar
beams directed at other sea mam-
mals (noHish — he |ust eots them).
The Sonar beam olso triggers puz-
zle switches and, together with the
swim button, becomes a weapon
Arguably its most useful function is _*j
providing a circular map of the sur- qV
rounding cavern * . ,
Tflth wait of Hautiti (omtitute
esr/y problem.
Iff If
±
Master
System
owners
have had
a bit of a
rough time
of it
recently,
but this
conversion
of Ecco should more than
make up, Ecco is a massive
game full of depth and
fresh ideas, and in addition
to all this it's completey
original — including the
layout of the caverns!
Master System owners fed
up with their current collec-
tions, should get it now.
Ecco's go me play garnered praise
for its originality. It's a combina-
tion of puzzle solving and learn-
ing to control the dolphin's fine
is fust os flexible as the original:
"nits, leaps and somersaults ore
possible.
Progress in Ecco is controller by
Glyphs^ mysterious cry^'aifine
prisms which block tne underwater
caverns 'Key Glyphs' provide a
!_■_! _!'___* I.I . ^
tea remove other locked prisms A
few glyphs provide essential infor-
mation when Ecco talks' to them.
ORf A' J
i
A tL jrNI dolphin tprihj, tspitidlf '
Ecu's wgt of moment.
Som« gntt Wptun wnji and
wunitFl
Alnmidiaitir tgiinf , kr mindt a
whI k nnofrs.
Ah larg* joint rfirh men* engefiiifl
wrpflHS
„/
V
J
▲Oni al ib« Imp prodkH«d products of
rt>* fear, li'j a bwvei's nwrta
J
RALL 9
In r s *a> jusl oi jlunning on lh#
Hoitjr System os it was on the
Megndnw. A sweet song of the »
lii
EGA
Pool has always been associat-
ed with bad living. Once
termed 'a misspent youth' (a crit-
icism now usually reserved for
video games), pool evokes visions of smoky
rooms, grimy pint glasses and large pat-bellied
bikers wearing Metal he o T-shirts. A rather accu
rate description actually, bul what would you
rather have? Spotty Stevo Hendry and the
paunchy middle-aged Snooker nerds? Nay
thanks!
If you are tea scared to get mum's new
trainers scuffed by entering on iniquitous den
of a Fool room, then I suppose (his Is the safe
OVERALL 51
Pool for the most desperate of
social inadequate*.
POCKET (
BILLIARDS
Pool comes in many forms. The most common is
called 'Eight Ball'. Played with fifteen balls. pJayers
choose to pot either solids (numbers 1 -7), or
stripes (9-15). Whoever pots their quota first gets
to sink the block to win
Whilst Championship Pool
features realistic ball
movement and plenty of
options, playing it on a
Megadrive was never
going to be as good fun as
the real thing. Minds cape
have tried to incorporate
loads of different games
styles to counter this, but at
the end of the day it still
results in a rather tedious
If you want to play Pflool, stick with the
thing. Like fruil machines,, you're never
g to get a decent Megadrive adapta
EYE BALL
The gome is viewed from three different posi-
tions, for pin-point accuracy. When you '
o shot, the projected path is shown b
aim'. The aimer makes the gome somev,
easier than you might imag-
OVERHEAD
MM the whole table
setting.
CLOSE UP
The areo oround the cue
and target. The close-up
scroll across the fob!
NGLED
An isometric view of the loy-
out which may aid position-
ing. The view can be rotated,
HE
SINK THE PINK
This game has more variations than the aver-
age Haydn sonata. Each is a subtle twisting of
the rules. Some use less balls, others feature a
time limit, and others require you to name the
ball before you pot it. There's also o 'party'
option for up to eight players, era Tournament set
over US cities.
nothing
spectacu-
lar about
this con-
version at
all. To
make Pool
work on a
console,
needs a
more radi-
cal approach than is shown
here. In the end,
Championship Pool gives
you near total control of all
factory, except those in the
game itself. Variations,
replays, spin ore all catered
for, but the actual game-
ploy is not that satisfying.
I'd really advise anyone
who likes Pool to get out to
a real club and
cart,
real
goin
lion
w
MM SEGA
ME6AMART
ATTENTION!
MEAN MACHINES Megamart is for private advertisers only. Anybody sending in a iken will not have it published.
It will be ignored, your cheque will not be cashed adn no correspond en lv will be carried into! due to deadlines,
allow six weeks lor your advert to appear in the magazine.
SIZE PAGF 1 14 J OR MEGAMARTS ORDER FORM
FOR SALE
MEGA DRIVE WITH 7 TOP games
including FIFA. SFll. QuMtV Heroes,
SOR II. 3 Joypads, 1 SIR tuition Only
£200 ono Tel (03861 750394.
MEGA CD WITH 6 COS including Sonic,
Thunderhawk. Final Fight f 1 60 ono.
James Tumbull 37 Alexandra Road,
Malvern, Wares WR14 iHE.
MEGADRIVE AND MEGA CD 1 with two
(oypeds. Python HI, joystick, twelve
games including Ground Zero Texas,
Batman Returns, Another World ele Also
CD+G of Anita Bator. Magazines also il
wanted. Sale tor £360 ono. Tel Medway
10634) 33611 3 and ask for Darren.
MEGADRIVE EXCELLENT condition.
Two |uypsds and eight lop games
including Flashback and Royal Rumble
All lor £240 CaJl Chris 10233) 732020,
Also Master System II with two games
and one joypad. All for £20 (Boxed) Call
Chng on (0233} 73202Q.
MEGADRIVE GAMES FOR SALE
assorted tides' Tazmania Shining in the
Darknness. Desert Strike, Decap Attack
plus more Tel, (0773) 71 6753 evenings
only
MEGADRIVE AND 3 Controllers for sale.
Comes with to games (Mega) like Mortal
Kombal and FIFA. All offers considered.
Tel (0436)676788
GAME GEAR GAMES FOR sate. Prices
range from £10 to £25 each. Tel Roberts
on (OBI) 568 22 47, London Area Only!
MEGA DRIVE GAME FOR SALE, NBA
Jam Basketball Game (New), unwanted
gift- £45 ono, Phone Dean on (0304)
362213.
7 MEGADRIVE GAMES FOR Sale All
boxed with instructions Prices start at £6
up lo £28. Musi collect. Telephone (Ofll )
509 3651 .
MEGADRIVE GAMES FOR SALE
Aladdm, NBA Jam. PGA Golf 2, Street
Fighter 2 Cyborg Justice and WWF
Wrestlmg, Ail games between £15 and
£30. Also Mega CD tor sale with 7 games
£120 ono. Ring Mike on (0782) 519382.
MEGADRIVE WITH JOYPAD, Poweruhck
and 8 great games including Modal
Kombal, Jungle Strike. Super Kick Off,
John Madden "92 and many more, Plays
USA carts fully boxed with instructions
Excel leni condition, worth £485, sell lor
£160 ono. Tel (0622) 736064.
MEGADRIVE AND 13 GAMES including
Jungle Slrike. Sensible Soccer, Vllzmale
Soccer and Mega Lo Mama. Includes 2
control pads. All boxed. VGC. Sell for
£180. Phone Neil on (0224) 31 5394.
Buyer collects.
GAME BOY WITH CARRY CASE Tetns,
Robocop 2 and Ft Race £60. Also Chuck
Rock for sake £20. 1 wilt also swap
Doamed Megalopals 3 for Galgo 13 the
Proflesional or uratsukicksk 1 -2 or crying
freeman 1 -A phone (0387) 720660.
FOR SALE MEGADRIVE WITH 9 games
FIFA Soccer. Street Fighter 2 and Mortal
Kombat. Also includes 2 joypads good
condition sell for £300 Telephone Zac on
(0272) 420592 after 5.30 pm.
MEGA CD WITH OVER TWO ytws
guarantee. 9 games including Sonic CD
brand new condition. Hardly used.
Complete with mstretions. Bargain at
£200 ono. Tel. Maria after 6pm on (0993)
811304
GAME GEAR 5 SUPERB GAMES
Master System convener and 3 more
games for Master Syste, plus cany case
All worth £400 sel I lor only £230 or best
offers aiso lor sale (Gameboy) games E15
each phone Greg on (05*3) 579352.
MEAN MACHINES ISSUE 1-1990. May-
94 £40 the lot C VG Issue June 68 ■ Issue
April 1 994 £50 the lot + 4 CGTC.
Garnesmaster issue i - / £1 5 the lot. Mega
Issue 1 .3,5,9,16 £3 the lot. Sega MDAG
issue 12,13,14 1993 17,21, 1994 £5 Ihe
lot. Mega Acton issue i ,6,7. 1993 £5 the
lot. Megalech issue 1.6,7,8,9,10, 1991,92
£10 the lot, Sega Power issue 31-37 1992
39-47, 1993 £15 (he lot Sega Zone issue
2.3,4.6,1 £5 the lot. Sega Pro issue
6,8,14.15.16,17,19.25,27, 1992-93 £10
Ihe lot. Sega Force issue
2,5.9,1 1,13,14,15, 1992-93 £10 Ihe lot.
Phone Mark on (0703) 421557.
MEGADRIVE 16 GAMES 2 PADS
Menacer Sonic 142, Fifa, Slreet Fighter,
Road Rash 1 82. Streets of Rage 1 1 £300
ono Phone Anthony (0483) 222585.
MEGADRIVE, 2 ARCADE PowerstWkS,
Master System Converter. Jap/USA
Converter, Scan Kead. 23 Games
including Streets ol Rage 1&2 Desen
Strike. Jungle Strike, John Madden, EA
Hockey, Good Condition, Cost over
£1000, Bargain at £350. Tel (0792)
774967 between 5-30-6 30pm weekdays.
GAME GEAR. MICKEY MOUSE,
Leaderboard, Wonderboy, Super Off
Road. Donald Duck, Sonic 2. Everything
boxed like new' £i 40 also Sony Diskman
RachargaMe LCD display. Folding
headphones with Remote. Charger, Carry
Case. Boxed, Instructions. High quality
player telephone Dave (081) 531 6157
£150.
SNES 4 GAMES ALIEN 3, Mara All Stars
Mario Kart Addams Family 2 worth £300
selling for £200 good condition all boxed,
ff interested call John (071) 231 5967
after 5pm.
SNES FOR SALE WITH Starfox and F
Zero plus two conirol pads. Pro universal
adaptor for only £75 Tel Oliver (0494 )
703304
PHILLIPS SCAHT MONITOR Superb
condition Phillips CM6S33 wi|h Scart
output Gives arcade quality picture Only
£80 Call (0753) 692441 .
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For sale Sonic 2 for £1 5 and Sonic 1 for
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MEGADRIVE, 2 JOYPADS Street
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FOR SALE, GAME GEAR WITH TV
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Convenor, Mams adaplor, Lemmings.
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good condition. Worth £260 will sell tor
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for Daniel. Offers taken.
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Cost over £400. £200 lakes all. Phone
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SWAP
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Not since the first rumblings of
a 1 6 -bit console emerged
from Sego's Japanese offices
has there been such excitement In
the video gome market. Whilst
eagerly- a waited games come and
go, new developments on the tech-
nology front cause much more of a
stir. The Saturn rumour mill began
nearly two years ago with stories
circulating of a 32/64bit system
boasting o CD drive and capable of
producing games even better than
those of any arcade, During this
time reports hove stated that it
would /would n't be Megadrive com-
patible, it would/wouldn't be 6 4 bit,
and Sonic/Mortal Kombat/Virtua
Racing would be the first game for
it.
It was at last Januarys C£$ thol the
dreams became a reality, as the first
pics of the 32bil Saturn and con-
crete details were unveiled — along
with the first games for it: Virtu a
Fighlers, Virtue Soccer, a nameless
plotformerand a shoot 'em up. And
— gaspf — Doytona Racing. And
then came the Mega-32; an add-on
for your Megadrive which offers
semi-Saturn compatibility
The Mega -32 plugs info the lop of a
Megadrive rather like the 8bit
Power Base, and Sega aim to have
rt in the shops in November for a
meagre £1 50. The machine is com-
patible with both the Megadrive and
Meg a -CD, and Sega claim the new
unit's processing power will give CD
users the VHS-quality FMV they
have craved.
Everybody is eagerly awaiting the
32 bit stuff, ourselves included, and
most of the major software houses
and developers are readying them-
selves to jump on the 32 -bit wagon
Psygnosis, Acclaim, Virgin, end Core
(amongst others | are busy planning
for the future, so we spoke to those
in the know about their plans for
the Mega-32 and also take a closer
look at three of the biggest games
set to coincide with the unit's
release.
84 MM SIGA
DAYTONA
RACING
If there's one game everyone wants to be able to play at home, it's Sega's
Doytona Racing coin -op. Never before has there been o game so graphically
detailed yet so playable, and Sega's Mega-32 conversion is even faster than the arcade
gome! The Daytona coin-op differs from the likes of Virtue and past road racers in (hat it is the
most realistic- loo king game yet. As the cars whin around ihe assorted circuits, tight reflects off
their surfaces and the graphical detail is so intricate it's possible to see the tread on the tyres!
Similarly, the cliffs, trees and rocks which mak« up the bockdrops ore equally detailed, creating
a movie-like feel to the action.
The Mega-32 conversion contains all the coin-op's impressive features, and is currently 60%
complete. All the racing graphics have been completed, and Sega's Japanese coders are now
busy ensuring the game logic is correct — including the original's spectacular crashes — whilst
adding a series of options screens and generally tidying the game up. Sega are aiming to have
Daytona Racing ready for the Mega-32's launch in November, ami if the conversion gets any
better it looks like we'll be having very merry Christmases one and all...
'
The other fitters show a lewet ofintetti-
gttue unknown prcviottily.
The future starts here.
After much rumbling
and speculation, at last
Sega are ready to unveil
the first games for their
new 32bit machines.
With the Mega-32 add-
on due out in November,
and the Saturn some-
time in 1995, MEAN MACHINES went behind the
scenes on the first titles for both and found out who's
working no what for the systems...
ROAD TO
!
NOWHERE
In terms of gameploy,
Daytono runs along similar
lines 1© Virtue and countless
other racers you could mention,
Initially, the player competes
ogoinst thirty other cars in a race against the «
clock. The basic aim is to pass one of several
checkpoints within the allotted time and also try to
ensure you're within the first three post the post. In all,
there ore three courses, and the number of computer-con-
trolled racers competing are reduced until just the elite
remain.
LIGHTS ALIVE
If you've got any PC or Amiga-owning motes, you may already
have heord of light sourcing and Gouraud shading. Basically,
these ate what combine to creote the assorted effects which
add so much realism to Daytonos sprites and backdrops Light
sourcing basically gives a point from which light strikes each
sprite, ond the Mego-32's powerful processors then adjust this
so the car's shading is altered whenever it turns — just like
sun reflecting off any moving object. Gouraud shading is a
complex algorithmic process that makes smooth blends out of
shading tones, letting colours merge instead of being placed
starkly against each other.
Gouraud shaded road; texture-mapped
rotkt.
WHO'S
DEVELOPING,
THEN?
At the time of writing,
UK development
teams are as of yet
to receive their
Saturn/ Mega -32 develop-
ment kits. However, Sega
hove already sent out a
book of specifications on
the machine's sprite han-
dling, palette and pro-
cessing power, and
from these a num-
. ber of teams have
I put together a
| * series of sketches
for proposed
gomes. As we
understand it,
Acclaim and
Virgin's US develop-
ers are the only
teams with 3 2 bit kit,
and they are in the
process of putting
together Duel — see
last month's news for
more details — and
Hoopz respectively for the
system. Sega, on the
other hand have a slight
advantage in terms of
time, ond Virtua Fighters,
Virtua Soccer, Daytona
and Virtua Racing Deluxe
should oil be ready in
time for the machine's
launch — along with
another 25 home-grown
titles and, according to
Sego, 30 third- party
gomes.
MM SEGA 85
THE REST
• ••
ACCLAIM
Duel: A small demo
exists in which a
human Cud character
uses whatever objects
come to hand in a light
ta the death. Acclaim
used real actors linked
up to movement analy-
sis computers to
ensure the animation
was as realistic as pas-
sible. Acclaim are also
using Sega's 32bi1 sys-
tem as an entry point
OS a coin-op manufac-
turer.
Batman Forever: A
new licence (of the
third Batman film no
less) and one For the
3 2 bit systems late next
year.
Acclaim's American
division hove put
together a rather smarl
Alien demo, but
whether this will even-
tually evolve into
something else isn't
known,
ARGONAUT
Creature Shock: A
few PC shots of this
have appeared else-
where, hut Argonaut
are awaiting their kit
so the Sega conversion
can begin, A morphing
alien is attacking a
space station, and as
part of a tough marine
COre you've got to sort
it out. Creoture Shock
resembles a 3D
Operation Wolf- style
bias! from what we've
seen of the PC version,
but we're told there's a
lot more to it.
CORE DESIGN
A few sketches have
been put together for
an as-yet-nameless 3D
blast.
IMAGINEER
Kick Off 3: Well, it's
set to appear on every
other formal known to
man, so why not the
VIRTUA FIGHTER
Street Fighter II brought one-on-one beat 'em ups bang up to date by
adding o series of increasingly intelligent opponents, special moves go to re
and the kind of payability the likes of Yie Ar Kung-Fu and Kung-Fu Master
would have killed For. But where does the beol 'em up go from here? Easy, into
the third dimension...
Although the bask aim of Virtue Fighter is the same as that of any other beat
'em up you have ever played (best of three timed rounds, etc, you
know the sort of thing), it's the polygon fighters which have to be
seen to be believed. As the screen pans around each boul, the
fighters behave mare realistically than their sprite-based rivals
could ever hope. Over 1 500 polygons go into each fighters, and
these ore then light-shaded and coloured to create images which
resemble surreal cartoons.
The Mega- 32 version of Virtua Fighter is identical to that of the
co in -op, and Sega are also rot her proud that the home version
runs even foster than the arcade game! We're all massive Virtua
Fighter fans here at MEAN MACHINES and, as such, can't wail to
get to grips with this version. As soon as we've seen it, so will you...
f
Jatky performs a
bone-trunchmg threw
WHAT'S TODAY'S SPECIAL?
There are eight Virtua Fighters in all, each with an individual style and a
series of special moves. Including good all-rounders such as Akira and
lacky, but more specialist fighters including Jeffry — who's particularly
adept at throwing people — and Lou, who has a neat line in leaping on
fallen opponents" stomachs!
LET'S SEE THAT AGAIN
One aspect which has been improved for theMego-32 version is the
Action Replay' mode. Although a panning comero keeps tabs on the
action mid-fight creating a movie-like atmosphere to the game, after
each gome a series of new viewpoints are given during ihe action replay
— including on extremely impressive be hind -the -head view of the pro-
ceedings. Just watch those kicks hit home!
When blows tonneit, they ree%
fee/ ttkn ffrey ranted
86 MM SEGA
Apparently the
Jdpaiiese develop-
ment division have
taken delivery of the
first kits., but news of
what they're op to has
yet to be revealed.
Croydon-based Probe
are currently working
an the preliminary
design of ten gomes
for the machine.
Disclosure agree-
ments mean they
can't reveal exactly
whot, but secondary
rumours indicate that
Acclaim's Judge
Dredd and Allen
Trilogy licences make
up two of them. So
far, the programmers
have put together six
months' worth of
preparatory work, and
Probe were expecting
their development
machine by the start
of June.
PSYGNOSIS
Scavenger 4: Exists
in an early PC CD ver-
sion as a series of sta-
tic images, but actual
gomeplay has yet to
be designed.
Psy gnosis are as com-
mitted to Sega's 32bit
machines as they ore
to the PC CD formal
and, as such, any
MM SEGA 87
■■■
gomes announced for
the lalpr will eventual-
ly be converted.
SEGA
Dayton a Racing;5ee
main Preview.
Virlua Fighters; See
mo in Preview.
Virtua Soccer:
Imagine FIFA viewed
from an assortment of
Motch of The Dov
angles, with the screen
cutting to give the
optimum view of the
action. Voilo! Virtua
Soccer...
Knight Game (title
to change); A stun-
ning-looking plat-
former starring a
clockwork knight mak-
ing his way through a
puule-filled world of
toys. As the knight
stumbles across
objects, the view
changes to give a bet-
ter look at what they
are. Stunning...
Dragon Flight (title
to change); The best
example of the 32bit
machine's screen
update capabilities
yet The player guides
a dragon and its rider
to and fro across a
fractal landscape.
shooting the oncoming
enemy sprites — the
dragon can be viewed
from a number of
angles and the detail
makes PC flight sims
look like a Spectrum
game.
VIRGIN
Hoopz:Virgin's first
32 bit title is a
Basketball sim.
Apparently, the US
HQ has a complete
office given over to its
development, and the
game will feature
massive sprites and a
series of gomes view-
able from a succession
of viewpoints.
Creature Shock:See
Argonaut.
Virtual RPGsExpect
the title to change, but
it seems this will be
the first RPG for the
system.
88 MM SEGA
VIRTUA
RACING
DELUXE
a, you've bought your copy of
Virtua Racing for the Mega drive
_ and have been suitably
impressed by the its pi ay ability and
fast vectors have you? Well, cop a
load of these screenshots, and pre-
pare yourselves for Virtua Racing
Deluxe.
With the Mego-32 using the same
hardware os the Virtua coin-op,
Deluxe is a carbon copy of the spec-
tacular Sega arcade game, with the
three tracks recreated in every detail.
Virlua Racing Deluxe isn't just a con-
version: it IS the arcade gome. The
coin-op quite literally will be brought
into your homes, but we at MEAN
MACHINES reckon it's thunder will
probably be stolen by Doylona. Even
so, this is going to be one hell of a
That tunnel.
Buy Bridge, Know
it welt.
1 1
10. IB
53
*
X
IR1*. 1
conversion.
The cockpit view is
going fa Mow you
away-
One ietend to the start o/ mayhem.
Tale ai old at time, song
SO WHERE
our Mega
drives loter this yeor,
— im still *its into
Sego's pi
ed. A price for thi
set, as I'""- ■— r
even the mock-up
we showei
1
Sony' s
this in turn «•"
determine the
entry level they
decide for their
machine.
Whcitov*^ '^ey
decide to do,
,hough, we'll let you
know.
•
Dyovfovkatmy
pint?
A
@®<£ni)£0000(!)i£>
*j
•o
S3
EAN5
■ •!-«
>C
^
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POSTCODE.
AGE:,.....
TEL No:
9 -
MEGADRIV
EVIEW
Hardcore is still in mid-development, so a
plot line hasn't been firmed yet- However, due
to the ultra -violent manner of the gameplay
and the story screens already inserted, it should
cover an alien invasion line, with you playing
the crack commando out to free one of the
Earth's colonised satellites from oppression.
The six levels of action feature three changes
of scenery. Only the first is up and running and
it looks very nice, thank you, with intricate
metallic bas-relief backdrops plus the heavily-
armoured main character. Several weapons will
be programmed into the game, which will be
needed with this amount of sprites flying
around screen.
Hardcore is determinedly non-linear in
design, making players think their way through
the gome. Access to different areas of the base
depends on finding and activating door switch-
es, and some of the base defenders appear as
characters to be rescued. Hardcore is looking
lean, mean and ripe for review in a future
MEAN MACHINES.
ancy a bit of Swedish hardcore?
Just before you reoch for the
pen, Mrs Shelley, relax. Hardcore
is a very above-board project from
Swedish coders, Illusions, to be
published loter this year by
Psygnosis. As part of the recent
revival in side-scrolling platform
shooters (Probotector, Mega
Turrican) it's probably the timeliest
(and tastiest) titbit that the
Psyggies have lined up.
detaih abound, like using the blait doors h> smash eli
ELECTRIC DREAMS
The developers behind Hardcore are Swedish
team, Illusions. An unknown quantity on the
Megadrive, they have received acclaim for the«r
Amiga pinball hits; Pinboll Dreams and Pinboll
Fantasies (with justification, as these ore ace
gomes). With those successes behind them,
they sent demos of Hardcore to a long list of
UK developers. But only two bothered fo con-
tact them! The fact that one was Psygnosis
delighted Illusions, who intended to develop
Hardcore as a joint Meg a drive Am tga game.
Protect Director, Fredrik Liliegren is quick to
reveal though, how the Megadnve game has
the edge over its computer nvcl you con hove
more things on-screen on the Megodrive than
you can on the Amiga So the Amiga version
won't see quite os much action .
MM SEGA
MEGADRIVE PREVIEW
Hardcore is being packed
full of secrets for eagle-
eyed players to discover.
At the moment, many
power -ups are hidden in
in roof caches, revealed
by shooting cracks, but
more devious hiding
places are planned. On
the first level, using
baddies as Stairs instead
of shooting them yields
rewards.
en
in frort of vou lies your conrifltiutR.
"UE UERE^TIlTfllP V flUFRRH^ pv ivtnrr 'S
SURPRISE ATTACH. HIS riACHIRES ".
HERE ECUIPPED UITH 'STRIP OF
THE RRT " RERPOHF.Y . Ill LE55yf!
I HER RR HOUR I HEY HRD
DE5TH0YED HI I THE J
CRUCIAL OUTPOSTS HRD
IS RCJU IRFESTinC THE
EOT IRE BRSE.
I t II I ■ I > I I I ' » I T—
L^iioi'MiLij L'1'J I Liig
There h a irqry to be taid, and rfj retreated with these nattr nrf- screens.
PROVISIONAL
LICENCE
In addition to the side-scrollmg levels, an
overhead -viewed driving section is planned. This
takes the form of a Jeep mounted with a large
rotating connon, and a brief to destroy every-
thing in sight. Illusions want to make the whole
background trashable, to make this section as
enjoyable as possible. Concerns about memory
may meon this Ideo only ever sees the light of
day in the proposed Mega-CD version.
A letemwi of 9 vm is tube offend — •wry «M
a killer, baby.
MM SEGA
MEGADRIVE PREVIEW
Psygnosis have got Mario in their sights
as Flink, their new platform-leaping
hero, makes his Megadrive debut.
Originally entitled Troll, Flink first
appeared in Mean Machines several
months ago in our news pages, Since
then, though, Flink has undergone sev-
eral changes adding a more arcadey
feel to its once
puzzle-laden
levels.
tOw
An evil demon has smothered Flink's village
and the surrounding area with a blanket of
smog. As o typical video game hero, Flink
embarks on a mission to chose the fag back to
its source, and this involves leaping and jumping
his way to the end of each scrolling stage. As he
does so, he encounters the locals who hove been
turned into maniacs by the fog, and these must
be avoided or killed — either by jumping on
them or by lobbing objects ol them. In all, Flink's
journey spans six themed worlds made up of
fifty-three levels, each of which ihrows up more
and more vicious foes.
The version of the game we played was
roughly 80% complete, wilh the main bulk of the
graphics up and running. However, the game
gat too hard too soon and Flink's German
programmers are busy tinkering with game
engine ia rectify the problem. Flink is set to
leap on to your local software emporium's
shelves sometime in September. Expect
more news between now and then.
TAKE ONE EYE
OF NEWT...
One of the gome aspects still under
consider! ion is Flink's spell-casting
capabilities. As Flink meanders across
the levels, he comes across stooped
traders carrying large rucksacks on
their bocks. Jumping on these guys
stops them in their tracks, and repeat-
ing the process adds whatever they
were carrying to our hero's inventory.
These items are then used at predeter-
mined points in the gome — for
instance, at one stage Flink needs a
shrink spell so he can enter a tiny
entrance — by calling up a cauldron
and mixing them together. Getting the
exact recipes, hov/ever, is another
story.,,
MEGADRIVE PREVIEW
a
A WALK ON THE
WILD SIDE
The game's as yet unnamed baddie is holed up
within a large volcano, which is producing the
smog blighting the landscape. Flint's quest
starts in the forest near his home, but eventually
takes him through some outlandish townships,
a river setting, a rockfetee,
and into the very heart
of the volcano itself f
As he does so, the / -
enemies he faces /
It's obvious that the game s programmers have looked to
a certain Brooklyn plumber for their inspiration — not least
for Flrnk's wide assortment of platform styles. Ail your old
foves are there: collapsable ledges, rotating ones, and even good old
lily pods, to bridge large expanses of
water. Several
rather neat
new ideas
have also
been incorpo-
rated, though,
including what
appears to be
an ordinary
climbing vine,
but is revealed
to be a mon-
key's tail —
with a suitably
pained simian at
the top!
MM SEGA
EGADRIVE PREVIEW
t
Had enough of footy games yet? Virgin hope not, as they are currently
just tidying up their conversion of the Amiga hit, Goal! Written by the
guy responsible for Kick Off all those years ago, Dino Dial, Goal! uses
the same game engine but has been tidied up for the Megadrive.
oal? uses Kick Off' s over-
head viewpoint but wi* u
one major addition — the
screen now zooms in and out of
the action. Thus., whenever the
goalie is ready 10 punt the ball
into play, a distant view dis-
plays the position of your col-
leagues before ihe sprites are
tripled in size to give a better
view of the action. Similarly,
lould this prove too confusing,
quick prod of the Start button
fixes the screen in one of the
two modes.
As far as the actual action
goes, Goal! is remark- ,
ably close lo the excel-
lent Amiga version of
Kick Off II. Dino has
opted for realistic con-
trol which keep the ball
trundling ahead of a
player, but has included
a better trapping and
passing system than US
Gold's limp Super Kick Off
conversion. Goal! is cur-
rently 75% complete with
Dino busy odding league
and cup competitions to
bulk out the game. Thus, with a
bit of luck, a review should be
forthcoming very soon.
J
MM SEGA
*>>*
the sub-game
sections, which have
been revamped, Gear
Spinboll is a straight con-
version of me mammal-flip -
ping hit. Robotnik has unveiled
his Volcanic Veg-O Fortress, and has
kidnapped even more of Moebius's
cutesy inhabitants. Oddly enough, the
inside of the building is made up to look like o
pinball table, so Sonic bolls up to bounce around
the five stages between him and evil \va — killing
Badniks as he goes.
All the usual flippers and bumpers are there, but
with all-new bonus rounds adding to the action.
Eowever, whether the handheld version fores
•tter in the lasting oppeai stakes than its 1 6bit
►usin remains let be seen. MEAN MACHINES will
be revealing all very soon,..
£ IMPLY £ OFTWARE
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two for £45.00
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Also
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fengtOOG tia».no
New releases V for details
AI ftui* ralaasai prtcad at C'l balow
raoonwided p nca. you can sa«> C'i on
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ADVERTISER INDEX
ACCLAIM , . .. ..PAGE 51
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CD LIBRARY CLUB ..PAGE 69
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Ul AVjTi 3i ................ ........................................ ......... r HU CO JU OC J I
DOMARK PAGES 43 445
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MUSIC
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1
mber one* in the world Pete Sampras can tui
. into a ballistic missile. When he pulls the trigger,
i*(irst priority is to get out of the way.
Scorching serves, fearsome forehands, blistering
backhands and smashes to make a ball-boy wincr.
It's all here - full-blooded, full-on extreme tennis.
Pete Sampras Tennis is packed with features like
interactive sampled speech and realistic sound fx
throughout, after-touch ball control, 16 different
world Ideations, action replays, action
replays and a repertoire of shots British
players would give both arms for,
Pete Sempra* Tennis comes on the /
new J -Cart, a revolutionary
cartridge with 2 additional
joy pad connectors buift in for
simultaneous 4-player power!
No adaptor needed - just
plug in and before you can
say "New balls please", up
to four of you are giving
the ball a serious
thumping.
The ultimate tennis
game is here - except
it's not just a game.
Wave you got
the balls?
Megadrive out June 16.
Game Gear out
August 19.
'The best tennis
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SEGA PRO 90%
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MEAN MACHINES 93%
Code mas lets ft*
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